Redkey

joined 2 years ago
[–] Redkey 2 points 1 day ago (4 children)

You're kind of arguing against yourself, here. If the point is to impose limitations in order to reduce choice exhaustion and foster creativity, then portable software like PICO-8 can do that just as well as a physical device, and creators will have a much larger potential audience.

I've often daydreamed (I'm sure I'm not alone) of making various kinds of electronic entertainment devices with very low specs as a challenge/creativity booster to myself and other creators. But I always come back to the realization that it makes much more sense, in a world where almost everyone has a powerful computing device with plenty of storage and a responsive colour display in their pocket, and constant Internet access, to implement them as software rather than hardware.

A handful of people may be excited enough by the physicality of a device like this that they'll buy it, but many more people will pass it by. Look at the proliferation of games for software-based formats like PICO-8, Bitsy, Inform, and Twine, compared to development on purely physical "low spec" devices like the PlayDate. Even real vintage systems are starting to become software-based formats; new games developed for them these days will often include an "emulator-friendly" version if they do anything particularly tricky with the original hardware.

[–] Redkey 2 points 5 days ago

One of my favorites. I'm so glad that I played it without any guides, so I could find all the little touches on my own.

Also, if you've got the time (or a cheat device), it's mildly amusing to grind to the maximum level so you can virtually one-shot the final god-like boss after all its posturing.

[–] Redkey 3 points 5 days ago

I did jump through the hoops necessary play this, years ago, although I can't remember why. It was probably due to reading an article much like this one.

Honestly, while I think it's important to make a note that this game existed, I also think some people overreach a bit on just how influential it was. I wouldn't say that anyone needs to play it these days unless they really want to. Just look up a few screenshots; it plays almost exactly how it looks like it plays.

[–] Redkey 1 points 1 week ago

We'd better keep an eye out for them in the future.

[–] Redkey 2 points 1 week ago

What ShinkanTrain said. The last a read about it, the PS2 only switches into PS1 mode on a trigger from the optical drive subsystem, and then most of the memory and other hardware used to run homebrew is deactivated. AFAIK no-one's yet found a way to trigger the change in software and keep the connection to wherever you're loading your game from.

I believe that on certain revisions of the console, MechaPwn can overcome the protection, but you still need a "Playstation 1" CD in the drive to actually run something, as ShinkanTrain wrote.

[–] Redkey 3 points 1 week ago

Probably because it's pretty slow, and the custom drive format used by the PS2 isn't very flexible; game images have to be in one continuous block, and blocks can't be moved. You can overwrite one game with another, but only if it's the same size or smaller. So if you delete games off in the reverse of the order you put them on you're fine, but otherwise you're going to leave empty "holes" of wasted space.

[–] Redkey 1 points 1 week ago* (last edited 1 week ago)

Having tried both a USB3 drive adapter and downloading over Ethernet, I'll say that Ethernet was way slower for me.

The average copy time on the adapter was about 30 minutes, but over Ethernet it took 3-4 times as long.

[–] Redkey 1 points 1 week ago

I have a 2TB SATA HDD in my PS2 fat. AFAIK that's still the maximum storage size possible with the FMCB/wLaunchELF software. I believe that an unmodded original network adapter should be able to take up to a 512MB IDE drive, but I'd have to double-check that.

I used to use a third-party "network adapter" (they usually don't have Ethernet, just an HDD connector) with SATA support, which still works fine (it seems like most brands stopped working properly after a certain homebrew software version), but later I bought an official adapter (IDE/PATA) and a SATA conversion kit (a kit specific to the PS2 network adapter, not a standard IDE-SATA converter, which sometimes work with the PS2 and sometimes don't) so I could try network stuff.

I don't think it was worth it, but these days it's probably the way to go since there no longer seems to be any way of telling the non-working aftermarket adaptors from the working ones; the companies making the bad ones just started putting the brand name of the one still working adapter on their products.

[–] Redkey 5 points 1 week ago

If you have a relatively powerful computer or phone, and your library only contains games from the console's top 100 or so, you're probably right.

[–] Redkey 4 points 1 week ago

You can run games directly over Ethernet, which I believe can run at close to full speed. Some people have made dedicated little server devices for this out of cheap single-board computers like a Raspberry Pi; I think one guy may even have been selling a finished product like this for a while.

And to be really picky, the first version of the slim actually has IDE HDD support onboard like the original network adapter, just no physical connector (you have to solder one on yourself).

[–] Redkey 1 points 2 weeks ago

Could you be thinking of the later revisions? The unit in OP's image looks just like the gen. 1 Mega Drive that I got in Australia, and we always got the UK (which basically meant PAL/Euro) version of consoles in that era, sometimes even down to having the UK/Euro helpline numbers on the documentation. It also looks like the pictures I can find online for European gen. 1 Mega Drives.

view more: next ›