Persuader9494

joined 1 year ago
[–] [email protected] 9 points 1 year ago (2 children)

Ha ha! You think this is my REAL head?

[–] [email protected] 0 points 1 year ago (4 children)

The problem I have with bard (and in general spontaneous casters) is that they can't change out spells except on leveling, and they have very few spells known.

So that's great if you want something like Enhance Ability that's going to be useful in a lot of situations, but it'd be very hard to take a spell like Locate Object, because it's a significant chunk of your spells known and you'd probably use it 3 or 4 times across an entire campaign.

But if you're a prepared caster, if it's looking like a situation where you'd want Locate Object, you can just prepare it that day, use it as needed, and then swap it back out for something more generally useful. That kind of approach is what I'm trying to build on.

[–] [email protected] 2 points 1 year ago

Hmm, fair point, especially with some of the other weapon types they mentioned where it becomes more obvious that no one could look at a single-bladed axe and go "yep definitely a double axe"

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I think it's the same reason so many people want to become streamers, or actors,

Live service is a winner-take-all market, where if you hit it big you get SUPER big, and because the biggest names dominate the landscape you see them more and it's easy to forget that for every Fortnite there are hundreds of The Cycle: Frontier.

But when you're starting out it's easy to convince yourself you're going to be the next Fortnite, so you rush down that road rather than more reliable-but-boring ones like "I'm going to make the next Baba is You".

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (2 children)

Feels like an isolated demand for rigor: it's pretty standard to just take a bunch of medieval weapon names and haphazardly slap them on the different models in the game.

I don't know that that's that big a deal: you certainly don't go to a Diablo game for any sort of realism, and the names are based off real-life words that don't really have a match in most fantasy worlds.

"Claymore" is just derived from the Scottish for "great sword". Scotland isn't part of Sanctuary, so we've already lost the thread, the word is essentially meaningless in Diablo's setting.

And if we try to resolve this with something like "the word isn't actually 'claymore', it's some word in the language of Sanctuary humans that translates to 'claymore'", well, that also means it basically just translates to "great sword", and now we've got a great sword named "great sword", which seems to work fine.

[–] [email protected] 5 points 1 year ago (2 children)

There's something sad about all these games just essentially disappearing off the face of the planet after a tiny blip of existence: 4 years from early access to dead. Lots of old games stick around and can be something people experience years later, but these are at best going to be memories and stories. What was the point of making it when it's not going to last?

I accept that the design of this game made it difficult to keep in existence without centralized funding, but that's also a decision the developers made when they made the game.

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