AAA games started getting too expensive and therefore risky to make since the PS3 (if not the PS2 era), and so the big companies started playing it safe by chasing trends rather than try something new and avante-garde (aside from Nintendo of course). Action-RPGs drew a wider audience, and therefore more money, so it would be silly for them to choose the option that makes less money. Capitalism ruins everything.
Kiosade
Thank you, that makes a lot more sense!
Youtube didn’t exist back then…
I fucking hate Spotify. I forgot why until I tried it again recently. I typed in a specific song, and it showed the song picture and everything … but then started playing a completely different song instead! If I wanted to play a different song, i would have typed that one instead!
Oh damn guess people told me some bogus info. Glad he missed the person at least!
That’s the funny part, he missed his car!
Edit: Apparently he did hit the car.
Yeah in the end it IS what happened, so I guess the speed difference must have been considerable. I just wonder how it could have been so much. Maybe the afterburners can create a LOT of acceleration/thrust, idk.
Right but what was the speed difference at impact? Like if the jet was only going say, 60 MPH faster than the bullets, wouldn’t it just be like when some gravel on the road bounces off your car on the highway?
“Kids these days” will never know that feeling. Of course, they’ll have their ipads, so probably won’t care.
What I don’t get is… I mean, the relative speed difference between the bullets and the plane just doesn’t seem like it would be enough to cause them to rip through the plane as if the plane was shot on the ground from a dude with a gun or something.
Palworld (i mean, it’s NOT polished, but it was fun), Enshrouded, and Persona 3 Reloaded have kicked off my year with a bang. And there’s a lot more good stuff coming on the horizon.
You can practically see how people got less educated and the attention spans dropped through the lens of video game history. Those early point and click adventure games (and others) did NOT hold your hand, and expected you to think outside the box. Then, over the next 4 decades, things slowly got more and more handholdy, because people (ALL people, not just the youngins) just aren’t quite the same as they used to be.