JPiolho

joined 1 year ago
[–] [email protected] 47 points 1 year ago

Note that this is only the game code that allows people to develop mods, and not engine code that allows people to do ports. The re-release engine code is still proprietary.

They did the same with Quake 1 re-release game code

 

Hi everyone,

Just wanted to show off a mod that I've been working recently , which allows custom text translation. If you ever wanted to translate and/or play the game in your own language that isn't available in the game, well, now it's possible!

Currently there's no language databases, as someone would have to create them, so perhaps you'll be the one?

There's more instructions in the github link on how to install, how to use and how to create custom languages.

NOTE: This is a player-made modification, so please read the big red box at the top of this page: https://wiki.guildwars.com/wiki/Player-made_Modifications

[–] [email protected] 2 points 1 year ago

Just the official version that's on Steam. I haven't fiddled with the source ports, so I can't comment on that.

[–] [email protected] 3 points 1 year ago (2 children)

Recently I was playing Guild Wars 1 and Doom (1996) on it.

Feels great for Doom.

As for Guild Wars 1, it was very much playable. The only frustrations were the login and double clicking in the inventory. Someone had already done a community layout which worked pretty nicely. Note though that I was playing just by myself, so I can't comment on while in a party with other players.