Ilari

joined 1 year ago
[–] [email protected] 1 points 1 year ago (1 children)

CDPR has officially said very little about this, mostly that they are rebalancing difficulty and "how you get items", whatever that means.

Things that we know for sure:

  • Clothing will no longer have armor points, armor is focused around cyberware (and those items that are actually armor)
  • Cyberware management is emphasized more, there will be perks that target it but also debuffs for excess chrome
  • The hard and very hard modes will feel harder (and easy mode will feel easy)
  • The level cap goes up with PL (not officially stated, but visible in gameplay demos)

Pawel Sasko has also mentioned some things that the gameplay team are unhappy with. This doesn't mean that they necessarily get changed, but they may hint at what's coming:

  • The world is littered with pointless items
  • Crafting is now basically required for high-end play, it should be one playstyle among many
[–] [email protected] 1 points 1 year ago

(Minor spoiler)

It's been revealed that the Relic tree is unlocked during the PL storyline.

[–] [email protected] 2 points 1 year ago (1 children)

I'm going to play again from the start. I'm interested to see how different the game feels with all the systems changes that have been teased. Also, the new content in PL is supposed to slot into the main plot line, and I want to get a feel for how organic (or not) this is.

[–] [email protected] 2 points 1 year ago (2 children)

Yeah, that sixth slot has been a big “watch this space” from the start. I wonder what the narrative explanation will be for the Relic suddenly gaining new abilities.

[–] [email protected] 1 points 1 year ago

My first thought was "Wait, they made an M-Tron robot?" But no, this is Spyrius, which reuses the same color scheme with added blue elements.

view more: ‹ prev next ›