GTG3000

joined 1 year ago
[–] GTG3000 2 points 9 months ago

Always funny to me to be reminded that in some countries game came with manuals.

Here it was always just a cartridge/disk. Possibly the reason the most popular NES game was Battle City instead of Super Mario Bros.

[–] GTG3000 1 points 9 months ago

It's cheap to print cards, and they're very shelf-stable.

This industry will take a long while to realize it's dead, if it dies.

[–] GTG3000 2 points 9 months ago

Not gonna lie, I spent too much time trying to figure out which one was the humorous one out.

[–] GTG3000 4 points 9 months ago

If it's any consolation, the last mission is generally considered to be the weakest part of the game.

[–] GTG3000 2 points 9 months ago

I mostly meant it as "um aktshually these boots are still used by a private company". :p

[–] GTG3000 3 points 9 months ago* (last edited 9 months ago) (2 children)
[–] GTG3000 3 points 10 months ago

Oh man, reminds me of trying to use slightly non-standard monitor with wayland.
X? Just tell it to be the resolution/refresh rate. Wayland? Just get fucked.

[–] GTG3000 2 points 10 months ago

It's good for a $30 survival game.

Huge world map to explore, a variety of different monsters to capture, bosses to work up to, automation that allows the more annoying parts of survival games to happen in the background as you explore, space to fiddle with the monster capture stuff through breeding and condensing.

A lot of people I know enjoy it for the shock value of pokemon-with-guns that you put into a sweatshop and then butcher, but you don't have to do it that way and it can just be a not-pokemon game where your gardevoir helps you craft stuff.

[–] GTG3000 1 points 10 months ago

Probably something more like RimWorld would be it. Filters on boxes, task bar to tell your anubis to stop wasting time on mining and prioritize crafting, stuff like that.

[–] GTG3000 1 points 10 months ago

Some codecs (and by extension, some video players), tend to hitch when skipping backwards since they don't necessarily store enough keyframes.

So if you have a choice between "skip back three times and get the weird half-decoded video or hitching three times" vs "skip back too much and then skip forward/watch the video", the latter can technically provide a better experience. Especially if you're streaming the data and it may have discarded what you've watched already or you've skipped a chunk and it was never loaded.

[–] GTG3000 5 points 10 months ago

Man, your explanation is way better than mine, kudos! :D

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