Fun! Do you expect this change to significantly effect the power of the resin trinket, or do they mostly keep the balance?
Explodingpineapple64
Looks like a skyrim dungeon haha
Also, if your glyph was changed to viscosity and you instead spent all SoU used on evasion on RoA instead, your damage reduction would be 76.2%, higher than your current 75% AND you would still be able to evade attacks AND your vamprism would obviously be immensely better.
The irony here is that this is very unnecessary as stone damage reduction caps at 75%, mening this build would have worked exactly the same without the ring of evasion 😂
HELL YEAH! How much stats will there be in this UI? As in, for say enemies, will it display all their values like damage/health/defence?
Eyo what? Did this actually happen to you?
Not true, I have had successful RoW runs with 7 challenges including FiMA
The way the game works is that enemies stop dropping items 2 levels after they stop giving exp, allowing you to farm them when you are in that level range
An item that is the most powerfull ring in the game at only +2 shouldn't be in the game
Skill issue /s. In all seriousness ive had lots of sucess with RoW in challenges. Its how i got the 1mill badge the first time. People who can't get RoW to work on challenge runs wont miss ots absence though i would assume?
Btw the 'buff' that duelist got in that update is really far more of a rework. 1 energy refund instead of 50% refund is a 60% increase in the 5 cost ability which is huge. Frankly id say that for people who knew how to abuse monk last patch, its actually a huge nerf