DrLongTRL

joined 1 year ago
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)
  • Pecco: Super clean
  • Aleix: Surprise of the weekend
  • Brad: The stewards need to get all the way off his back ffs
[–] [email protected] 2 points 1 year ago

Didn't even know there was one without the x.

[–] [email protected] 4 points 1 year ago

Kann mir sehr gut vorstellen, dass man hier Regeln am Werk sein können, die die gröbsten Drohungen direkt pauschal abwehren. Als Mod würde ich es schon irgendwie zu schäzten wissen, wenn Morddrohungen garnicht erst bei mir ankämen. Und je nach förmulierung kann so ein Automatismus auch schon mal das wort "stirbt" oder "sterben" als drohung auffassen.

[–] [email protected] 16 points 1 year ago

Almost every time "regular" people get in trouble for piracy, the reason is that they seeded something, a copyright law firm (or their contractor) noticed it, noted their IP address and then either went and got the real life address from the ISP so that they could send you "the bill" or they made the ISP send you something, depending on where you live really.

That means, as long as that that IP address that shows up on that law firms screen isn´t actually "your own", isn´t immediately traceable to you simply by calling up your ISP, you´re already one step ahead in the game.

That law firm might still try to contact the owner of that IP though, either to send them "a bill" or to get them to rat on you. And that´s why it is important that your VPN provider operates in a way that allows them to simply ignore that. Either by operating out of a country that doesn´t mandate them to "help finding you" or by simply not keeping any logs of what actual IP was connected to what VPN IP at what time.

So if you have a VPN provider that maybe operates out or through a country where piracy is legal or has proven through audits that they couldn´t rat even if they wanted, you´re highly unlikely to get into any trouble.

[–] [email protected] 7 points 1 year ago (1 children)

Außerdem duldet @sh.itjust.works eine ‘The Donald’ Community.

Ich blicke technisch noch nicht so durch hier, glaube aber verstanden zu haben (zumindest ungefähr), was "deföderieren" bedeutet in Bezug auf in diesem Fall Feddit und shitjustworks. Was ich nicht ganz verstehe ist, inwieweit die Duldung einer solchen community "dort" den mitgliedern von Feddit "hier" schadet bzw. inwieweit evtl. die Betreiber oder mods von Feddit Verantwortung für Meinungen und Posts "dort" tragen.

Ich hab mir die Gründe für die Aktion bei Beehaw durchgelesen, und die waren anscheinen, dass viele Mitglieder von shitjustworks und auch .world den Umstand der "offenen Registrierung" dort nutzten, um ihrerseits in Beehaw communities ihr "Unwesen" (spam, trolling etc.) zu treiben. Da verstehe ich, dass man sagt, wir können die Moderation unserer eigenen Gruppen unter diesen Umständen nicht mehr stemmen, bis auf weiteres sperren wir die beiden aus.

Hier scheint es mir aber, zumindest verstehe ich das so, "lediglich" um das vorhandensein einer community zu gehen, nicht darum, dass deren Mitglieder sich irgendwie generell dadurch auszeichnen, "hier" auf Feddit irgendwas anzustellen.

Und jetzt sind wir an dem Punkt, wo mir wahrscheinlich der technische Einblick noch fehlt. Mag mir also bitte jemand erklären, welches konkrete Problem hier durch deföderierung gelöst werden soll? (Das mit dem Bot verstehe ich, aber der ist anscheinend schon blockiert. Mir geht es um die geduldete community)

[–] [email protected] 10 points 1 year ago

People could also dump their already purchased coins into fuck spez posts to be fair. Just because they gave an award here doesn't mean they specifically purchased it for that occasion.

[–] [email protected] 1 points 1 year ago (1 children)

After much fun with World of Tanks, I discovered World of Warships for me this week. In which I have quite a bit more luck than with the tanks I must say. Not once have I been blind-spotted and then fired upon by 5 enemies I couldn't even see yet

Also I tried MotoGP 23 but for the life of me, I can't get that bike to stay within the track limits. Most laps are relatively fine otherwise but these track limits keep invalidating my time.

[–] [email protected] 8 points 1 year ago (1 children)

Wenn du in 30 Jahren Mal untermauern willst, dass du das ja schon damals gesagt hast, kannst du den Leuten die Beweise schicken.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

If the game actually does something useful with that connection, I don´t have a problem with it. Examples:

  • MSFS does the processing of the terrain and it´s details off site. Also things like live weather and traffic obviously need a connection.
  • Souls games allow you to leave messages and read messages from other players. Also you can help or attack other players in their game, which is super useful and fun.

However, sometimes the always on is just a way for the devs to battle piracy. In which case its hurting the actual gaming experience.

I´m not familiar with Diablo 4 to be honest. So, in my understanding, the fact that it need an internet connection alone can´t be the reason for not being able to pause the game, right? There must be some real time interaction going on between your "world" and the worlds of others.

EDIT: Hm, I read up on it for a second and it seems like there is a portal that you can use to teleport to a safe place? A town? Supposedly you can even do that from within a dungeon AND even teleport back to the same place?