D1SoveR

joined 1 year ago
[–] [email protected] 6 points 1 year ago (1 children)

This little snippet covers how to get Syncthing to run in background on boot regardless of Desktop environment (so that you've got full synchronisation even in default game code), might be worth adding it under the link to Syncthing. :)

https://gitlab.com/-/snippets/2363444

[–] [email protected] 0 points 1 year ago

In case anyone looks to put SSDs in their Reliant box, this 2.5" to 3.5" bracket aligns the SATA power and data into the same spots as on 3.5" drives, allowing you to put those smaller SSDs into Reliant's drive brackets. :)

[–] [email protected] 1 points 1 year ago (1 children)

I've actually purchased one second-hand recently, and in the process of setting it up with some infrastructure! So far managed to set up ProxMox with Home Assistant OS running in aVM, and it works wonders. :)

I'm looking at modifying its specs a bit - currently the only place I can set it up in is a living room, and the PSU fan proves bit too loud, so I'll be replacing it with a Noctua one; and for other noise-reducing means, SSD as the main operation drive, spin-down on idle set up for the regular HDDs, and a set of padded rubber "legs" to stand on to reduce vibrations. :)

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

As far as my experience goes, all of the official content (base game, expansions, and smaller DLC) is fully playable on the current version of the engine 😁.

OpenMW is still marked as 0.x primarily because of the editor - while the game runtime is in fully playable state, OpenMW-CS is still lacking some features compared to the official Construction Set, and the parity of the tooling is required for them to mark the project as 1.0.

Of note, while many mods work fine with OpenMW, not all of them do - some break on bad scripts (OpenMW is notably more strict on compilation errors), and anything requiring the use of the executable extenders (MWSE/MGE) is not compatible at all (adding support for the functionality they provide is considered post-1.0).

[–] [email protected] 3 points 1 year ago

Ultimately, as difficult (or easy) on the Steam Deck as it would be on a regular desktop.

For games with built-in Steam Workshop support, it's as easy subscribing to mods and enabling them in-game as it is when playing on a PC, and for games that don't have that, you can switch to Desktop Mode - which is essentially a regular KDE Linux installation - and do your modding like on a regular PC.

As for the specifics of modding Morrowind, though... with Bethesda games, you can go absolutely hog-wild with mods, or you can just chuck a handful of QoL ones in and call it a day. Last time I've extensively modded Morrowind, it's been couple of years back, and there's been all sorts of tooling developed - you'll need to read a bit into how it works nowadays, and how well it operates on Linux

[–] [email protected] 3 points 1 year ago (7 children)

I've run into this yesterday, and was puzzled not to be able to find any news about the change back then! It really does suck, and I wonder about the timing coinciding with the shutdown of Reddit APIs; yet another site full of useful content taking its toys and going home. 😑

[–] [email protected] 2 points 1 year ago

I can wholeheartedly recommend DREDGE for Steam Deck playthrough, even if the game is the kind you play once and move on. 🙂 The game works really well with the Deck control scheme, its mechanics lend themselves to playing a bit at a time, and if you're into Lovecraftian horror, it's the cosiest one I've ever encountered. 😁

[–] [email protected] 4 points 1 year ago (3 children)

I can highly recommend it, especially if you also install Luxtorpeda compatibility tool to run it with the OpenMW project; it performs really well and is leagues more stable than the native binary. 😊

[–] [email protected] 2 points 1 year ago (1 children)

I would even go as far as to recommend checking out the project underlying Jellyfin integration, mopidy - it's a well-rounded audio server, which allows you to play your local collection, network shares, as well as to integrate different external music services. Several front-ends are available as extensions, plus you can install additional extension to expose the MPD protocol, allowing you to control it remotely via one of many MPD clients.

For playback, you can install it on the Pi itself, or have it running on a separate machine, with the Pi itself running a low-complexity RTP receiver. :)

[–] [email protected] 1 points 1 year ago (1 children)

Echo Point Nova has seen its demo release couple of days ago; a new title from the studio that produced Severed Steel, which is an absolute banger of a fast-paced spectacle shooter.

To be honest, I'm not yet sure what to think of it - it gives me peculiar Tribes vibes when it comes to movement mechanics, but otherwise its influences are quite scattered - but I do recommend giving it a shot. 😊