BluePower

joined 5 months ago
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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

Time for another trailer about the big Generator Manager 2.0.20.1 update! I have just started planning and getting to work on building the changes for the big update very soon, from the latest Preview update, and I hope that this goes well enough so that I could finish it in basically a few days from now. But there are three more off-Preview changes I want to mention here: new backgrounds and accent colors (of course), new sidebar items, and finally, the introduction of dark mode for the very first time ever!

And there's just so many more coming out for the huge update...

[–] [email protected] 2 points 2 months ago (1 children)

I would suggest a small countdown to the end of the event on the place where the pixels count and coordinates belong (circled below), only displaying during the event.

[–] [email protected] 4 points 2 months ago

In addition, I'm quoting from what I wrote in the News & Updates section of my generator hub page:

But, in the end, I was able to put all of them together, a piece of history of my entire generator-making journey, into a part of a large collaborative canvas event! It was also really fun and I was able to interact with people from across the entire Fediverse, and it was also the very first time I experienced such things like that.

 

Since the new backups feature was released, which adds an ability to create restore points of generators in a case I accidentally closed a tab while the generator isn't saved yet. But I sometimes work on updating generators through a logged-out session or, when creating a new generator (hitting the new button in the navigation bar and it opens up the minimal template), which is in an unowned generators session (only save and account buttons in the top-right).

And so, I'd need that feature to work on these kinds of environments, so I don't ever have to worry losing all the work there, especially when creating new generators.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

Good ranking!

Using some analysis tools, my template has 1356 pixels to draw. I spent parts of pixels on my drawing, and the rest on everything else. Thought I was only placing around ~1000 pixels during the event.

 

This is a pretty interesting topic to talk about. Whenever I feel want to bring a generator to the top of the generators page, hoping for a few people to click on them through the page, I always feel like the only way is to save the generator and made some tiny changes if possible. But, what if I don't want to actually change any of the content in a generator, and still be able to save it?

Well, I know there's now a system where if you edit a generator and then undo/edit it back to its exact original/saved state (basically reverting it) Perchance will auto-detect that and the save button will go back to the saved state. This is a great feature honestly, but it's still possible to do the trick but the generator's content needs to be different from the original state, at least a character off. For example, adding an unobtrusive space around the lists code, or moving the list items up or down (Ctrl+Shift+Up/Ctrl+Shift+Down) and then saving right away.

But what do you think about this?

[–] [email protected] 58 points 2 months ago* (last edited 2 months ago) (1 children)

This will forever be recorded as one of the most exciting events to participate in for my whole life. I've never been this happy and excited before. It is fun and intriguing just to be able to explore and draw a bunch of pixels into a public canvas just like grabbing squares (pixels) and putting it into a giant block of land (the canvas) to draw art with.

Great job! 😃

 

After I finished working on my drawing, I spent some extra time on the event drawing small custom/abstract flags inspired from generated flags from my flag generator, placed on random locations of tiny available spaces on the canvas. Mainly just to help fill the canvas, but overall, that was a cool and fun idea.

I drew a total of 40 flags, but not all of them managed to survive until the end of the event. So, I double-checked and counted all the survived flags, and in total, there are 34 survived flags on the canvas. If you managed to find all of them, I'll reveal a huge list of locations in the comments!

These are some of the mini flags, for a bit of a hint.

[–] [email protected] 1 points 2 months ago

Yay! Now it's only <2 hours and 30 minutes left to go

[–] [email protected] 1 points 2 months ago

I'll probably add a shading behind the text (especially on the "HUGE UPDATE" part) to make it more visually appealing and not to interfere more with the overlapping flag

[–] [email protected] 10 points 2 months ago* (last edited 2 months ago)

I'm also filling a bunch of small available blank spaces with mini abstract/custom flags

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

📍 Canvas location

I'm happy I could finish a 158-pixel-wide drawing mostly (if not all) by myself ever since the time when the canvas was expanded (took around 2 days to finish). At the time the canvas had much more space to build in that I instantly got an idea to build a template incorporating the two URLs of my most popular Perchance projects (Power Generator Manager and Power Flag Generator (a.k.a. Random Custom Flag)) and some references.

There was a bit of an adjustment when someone was drawing overlapping on my template, but it was fine, I then planned to move some parts around.

Now, while I look around the canvas, I wanted to draw more custom/abstract flags scattered around the entire canvas (in tiny available spaces of course) during the remaining time of the event, just to help fill more pixels around the flag layouts/models will be grabbed from my flag generator. Here's a group of the blank versions for a reference. What do you think?

[–] [email protected] 5 points 2 months ago (1 children)

I also love how everything is getting more complete on its own. I always look around when I'm waiting for the pixel cooldown.

[–] [email protected] 30 points 2 months ago* (last edited 2 months ago) (6 children)

On a side note, I would say this is the very first time I have ever experienced a live canvas event like this, I learned about the mechanism of placing pixels and everything. I'm pretty glad I was brought to Lemmy then headed out my job to it (creating an account etc.) and then brought to the canvas event, I got excited when @[email protected] first told me about the event. I've been interested to do this kind of stuff, and overall, that was pretty exciting after all! 😃

 

I just discovered another interesting feature utilizing the generatorName altering solution but it is even more powerful. You can basically pull comments and text to image galleries from multiple generators in a single generator page, simply by putting multiple [generatorName = "<generator name>", ""] blocks inside the comments plugin/text to image gallery block calls, according to the left-to-right Perchance code reading mechanism (see the "Execution Order" section in the examples page).

For example, I can have two comments sections, one from my generator hub page and the other from the generators page, and then put an ai-text-to-image-generator gallery, all in one single generator.

Currently didn't have much time to explain it better (but feel free to do so!) Here's a very simple example I made demonstrating the feature.

 

I've discovered a number of blank/empty generators that have zero lines of code on both the list and HTML panels. Here's a compiled list of them that I could find:

If you happen to find another one of these, please let me know!

 

After revisiting, recalling and reevaluating my plans about the big update, so many times, I think it's time for a new trailer about the huge update!

Remember these small, interesting test generators I made that I've been pulling out from the generator hub page over a year ago? Chances are, if you've stumbled upon my page since a very long time ago, you might remember some of them, like Typewriter Speed Test, Fake Error Generator, and The Computer Based Story. And this time, with the huge update, I'll be bringing back those generators with a little bit of twist - they will only be accessible with a special URL parameter you can put in the link, like ?enableRawStats=true.

And this will not only be one of the notable changes I'll make in the update - there's a lot more to come!

 

This is a trick I've stumbled upon several days ago, and I haven't seen it documented anywhere in the examples or advanced tutorial page. If you don't feel like the traditional Markdown style when using the Markdown plugin and simply wanted to use the usual HTML style, you can simply do this:

markdown = {import:markdown-plugin}

output = [markdown(text).replace("markdown-body", "")]

The .replace("markdown-body", "") part is what makes the formatted text loses the Markdown style and goes into the regular HTML style which then you can stylize yourself using CSS to whatever you want. It essentially removes the markdown-body class in the body of the entire markdown text (or that's what I could explain).

[–] [email protected] 2 points 4 months ago (1 children)

A landscape version?

[–] [email protected] 3 points 4 months ago

Updated to 2.8.1 and that issue has finally fixed! Not only coincidental, but also apparently related to my issue. 😁

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Today, I was about to update the preview version of my hub page for a very small update I made to the news and updates stuff and saw this little thing over here. This will appear on the generator hub page once every single year, and it only lasts a day.

I didn't even know at first that my generator hub page has just turned 2 years old and it's been 2 years exactly since it was made. 😄

This is where it all began. My very first iteration of the generator hub page, that has ultimately become the most popular generator page I've ever made, not just generators.

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Although it is supposed to be an example generator, I find it still kind of useful to make some sorts of fun and interesting worlds. Especially if I toss in some long, weird prompts that results in worlds like this:

(try making your own and expand it as deep as you can!)

 

Hello. Been exploring this community for a while and I think it's a good idea to post some occasional dumps about some of my generator-y stuff here.

Back in a while I posted this image on my Mastodon account for my The View Counter Experiment revival (basically an experiment-ish and playground-ish generator that I made), showing an old computer in an abandoned office room with screenshots of some Perchance generators. This was an AI-generated image from X2X's image generator, upscaled and then edited by myself.

Btw, here's the original, unmodified image if you're wondering:

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