Their approach to game design is as simplistic as their approach to politics or ehatever this moron was thinking. The top 4 best selling video games are as follows:
Minecraft: Enemies don't direct you towards shit, they spawn in every direction.
GTA5: In level design the claim sort of holds up but normally the enemies are pigs and again, they come from every which way.
Tetris: No ”enemies” to fight.
Wii sports: You don't move around so moot point.
#6 is Mario and that feels like it might be true but then again, the game forces you to go in that direction and shortcuts aren't advertised by enemies.
This isn't my list of best games or anything, but to take a small level/dungeon design concept and to generalise it first to all games and then to life, vaguely, isn't clever. This isn't theology dear fellow, your starting position with a western education, some games and 0 books doesn't grant authority for shit. I know this is just the musings of some kid, but most westerners are uneducated idealists who approach the world this way, and I've lost patience for it years ago.
If my mum and dad chose to visit an occupied land and be the guests of the occupiers, especially right next to a city that's been made into a prison for its own people, I'd have renounced them and wouldn't support action to save or avenge them. And if I weren't strong enough to not be overtaken by bloodlust somehow and I started saying no number of dead kids is too many, I wouldn't be worth listening to.
"What if you were as bloodthirsty as us and hated the arabs as we do" isn't the killer argument zionists think it is.