HERO UPDATES
GENERAL
Developer Comments: Season 9 features changes to the fundamentals of Overwatch 2 gameplay that affect every hero. We’ve heard the community feedback around some gameplay pain points, and these changes are in response to many of those.
Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.
- +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
- +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
- +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
- +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
- +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
- Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa’s Energy Javelin or Reinhardt’s Fire Strike).
Hero combined HP (base health/armor/shields) increased by 15-25%.
- 150-175 HP heroes increased by 25 HP.
- 200-300 HP heroes increased by 50 HP.
- 300+ HP (Tanks) increased by 75-100 HP.
- Each hero’s precise health increases are listed in their patch notes below.
Ultimate Charge
- All Ultimate ability costs increased by 10%.
Regenerative Passive for All Heroes
- All heroes now regenerate 20 health per second after 5 seconds of not taking damage.
Support Role Passive
- Now reduces the delay before regeneration begins by half (2.5 seconds).
Damage Role Passive
- Reload speed bonus on elimination has been removed.
- New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.
Quick Melee
- Damage increased from 30 to 40.
TANK
D.Va
- Pilot health increased from 150 to 175.
- Mech armor increased from 300 to 375.
Self Destruct
- Explosion maximum damage increased from 900 to 1000.
- Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.
Doomfist
- Health increased from 300 to 375.
Rocket Punch
- Max impact damage increased from 50 to 75.
- Max wall slam damage increased from 30 to 40.
Junker Queen
- Health increased from 300 to 375.
Rampage
- Wound damage over time increased from 60 to 90.
Mauga
- Health increased from 300 to 400.
Orisa
- Armor increased from 275 to 350.
Ramattra
- Health increased from 200 to 275.
Reinhardt
- Health increased from 200 to 250.
- Armor increased from 250 to 275.
Rocket Hammer
- Damage increased from 85 to 100.
Charge
- Wall impact damage increased from 225 to 275.
Roadhog
- Health increased from 550 to 650.
Sigma
- Shields increased from 200 to 275.
Winston
- Health increased from 200 to 225.
- Armor increased from 200 to 250.
Tesla Cannon
- Damage increased from 60 to 75 damage per second.
Primal Rage
- Punch damage increased from 40 to 50.
Wrecking Ball
- Armor increased from 100 to 175.
Zarya
- Health increased from 100 to 175.
Particle Cannon
- Primary fire beam width increased from 0.15 to 0.2 meters.
DAMAGE
Ashe
- Health increased from 200 to 250.
B.O.B.
- B.O.B.’s weapon damage increased from 14 to 17.
Bastion
- Health increased from 200 to 250.
Cassidy
- Health increased from 225 to 275.
Deadeye
- Initial damage rate increased from 130 to 150.
- Damage rate increased from 260 to 300.
Echo
- Health increased from 200 to 250.
Focusing Beam
- Width increased from 0.2 to 0.25 meters.
Duplicate
- Maximum combined health value increased from 300 to 350.
Genji
- Health increased from 200 to 250.
Dragonblade
Swing recovery decreased from 0.9 to 0.7 seconds.
Hanzo
- Health increased from 200 to 250.
Storm Arrows
- Damage increased from 65 to 75.
- Cooldown reduced from 10 to 8 seconds.
Junkrat
- Health increased from 200 to 250.
Frag Launcher
- Base projectile size reduced from 0.25 to 0.2 meters.
Mei
- Health increased from 250 to 300.
Pharah
- Health increased from 200 to 250.
Rocket Launcher
- Recovery reduced from 0.85 to 0.80 seconds.
- Projectile speed increased from 35 to 40 meters per second.
- Explosion self-damage reduced from 50% to 25%.
Jet Dash
- New Secondary Fire Ability.
- Provides a quick horizontal boost in the direction Pharah is moving.
- 8-second cooldown.
- Added a setting to activate Jet Dash on Double Jump instead.
Jump Jet
- Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
- Vertical boost height reduced by 20%.
- Cooldown increased from 10 to 14 seconds.
Concussive Blast
- Cooldown decreased from 9 to 7 seconds.
- Explosion now deals 30 damage to enemy targets.
- Explosion radius reduced from 8 to 6 meters.
- Knockback reduced by 10%.
Barrage
- Now instantly refills Hover Jets fuel.
Hover Jets
- Speed boost increased from 20% to 40%.
- Now requires landing to recharge fuel.
- Can now be activated without fuel to slow your descent.
Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.
Reaper
- Health increased from 250 to 300.
Sojourn
- Health increased from 200 to 250.
Railgun
- Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.
Soldier: 76
- Health increased from 200 to 250.
Sombra
- Health increased from 200 to 250.
Symmetra
- Shields increased from 100 to 150.
Photon Projector
- Primary fire beam width increased from 0.2 to 0.25 meters.
Torbjörn
- Health increased from 200 to 250.
Tracer
- Health increased from 150 to 175.
Widowmaker
- Health increased from 175 to 200.
SUPPORT
Ana
- Health increased from 200 to 250.
Baptiste
- Health increased from 200 to 250.
Brigitte
- Health increased from 150 to 200.
Rocket Flail
- Damage increased from 35 to 45.
Illari
- Health increased from 200 to 250.
Kiriko
- Health increased from 200 to 250.
Kunai
- Base projectile size reduced from 0.18 to 0.15 meters.
Lifeweaver
- Health increased from 175 to 225.
Lúcio
- Health increased from 200 to 250.
Soundwave
- Damage increased from 25 to 35.
- Knockback increased 12%.
- Movement lockout duration increased from 0.3 to 0.45 seconds.
Mercy
- Health increased from 200 to 250.
Guardian Angel
- Active duration on jump/crouch cancel reduced from 1.5 to 1 second.
Sympathetic Recovery passive
- Health recovered increased from 25% to 40% of healing dealt.
Moira
- Health increased from 200 to 250.
Biotic Grasp
- Secondary fire damage increased from 50 to 65 damage per second.
- Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.
Zenyatta
- Health increased from 75 to 100.
- Shields increased from 150 to 175.