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Every game should have a tutorial skip.
Like, I'm on my first BG3 campaign and I can tell that I'm going to get annoyed when I have to play that ship intro again.
Unless there's a way to skip it that I don't know about.
Half Life: Xen. All of it. I hate it
Super Mario RPG: Having to jump up to nimbus land fucking sucks
Chrono Trigger: First time going to the Dark Ages before Kajar/Enhasa..just boring really
Have you played Black Mesa? I felt it did a great job when it came to Xen. Probably one of my favorite parts of the game
I'll echo OP and say that if you haven't tried Black Mesa, I highly recommend it. The xen intro is breathtaking in my opinion.
I second this. I thoroughly enjoyed the hell out of Xen in Black Mesa. I really feel like they really did justice to what the original devs could have accomplished if they had more time.
I haven't been so fully engrossed in a game like that since... Well Half Life Alyx I guess. Truly a great feeling.
All you had to do was follow the damn train, cj!
hate it
I'm playing Starfield right now and I know I'm going to HATE the mission "Entangled" every time.
In Final Fantasy 12, that world in the desert with circular platforms, it was really a pain.
Final Fantasy X, that lightning field.
Dragon age origins : That lagoon in the middle of the desert where you need to search for crystals. The place is a labyrinth.
Mass Effect Trilogy : NOTHING.
For Mass Effect, I gotta say I hate driving anywhere in the first game.
The ending of 3. It still sucks.
Mass Effect 2 would suck without the "zero probe. All resources" mod.
Mods really improved the game in general, tbh.
The Great Tree in Paper Mario: The Thousand Year Door is the worst dungeon by far. The puzzles involve escorting a bunch of NPCs that can't jump, run away from enemies, and inconsistently break away from following Mario.
I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It's just more relaxing that way.
The sewer section in Vampire Bloodlines. It's a long action/combat sequence that totally does not fit with the rest of the gameplay.
God of war tower in hades or the pandoras box level cluster.
Chapter 5 in RDR2, what were they thinking.
Kotor 2, the entire beginning section. before telos, and even some parts of telos, i love the rest of the game still, but the early parts of kotor 2 didn't really age well, especially the space walk part lmaooo but that parts actually enjoyable because it is silly. The beginning section only is bad if it's on subsequent playthroughs, and i wish i could enjoy it for the first time again, very much.
Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren't that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that's a highlight.
For me it's dark souls after the lordvessel. The areas in that section are the worst part of the game IMO.
Also in dmc5 I hate having to play V's missions, luckily you can skip them with the mission select, but you still have to play through them at least once when unlocking a new difficulty.
I also recently replayed cyberpunk 2077 and while I did generally enjoy the game, the ending was a slog and I had to force myself to finish it.
The Fade part of Dragon Age Origins. It was great when you explore it the first time, but after that it became a chore to collect all the item on a list.