this post was submitted on 18 Dec 2023
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[–] [email protected] 176 points 10 months ago (2 children)

Adobe: "We want to acquire Figma"

CMA: "Figma balls"

[–] [email protected] 15 points 10 months ago

This doesn't even make sense and I'm still laughing my ass off. Also the title makes it seem like adobe abandoned its attempt of its own accord instead of getting shafted by regulations.

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[–] [email protected] 162 points 10 months ago* (last edited 10 months ago) (7 children)

Good!

Adobe has ruined all they touch since way back. Most notoriously with Macromedia Flash acquisition and enshittification.

[–] [email protected] 54 points 10 months ago (1 children)

Flash was great for a lot of reasons, but had to die because of insecurities and performance issues. Apple crushed it for a good reason. It did take us a few years to catch back up.

But also, the market died. There's nothing flash does that 2018 vanilla JavaScript can't do. Yet nobody is really building tools like that anymore, and the hobby coders moved to other platforms like game makers or multimedia makers.

[–] [email protected] 27 points 10 months ago

End of an era for sure. I agree, Adobe Flash had to go. Macromedia Flash was brilliant tho.

[–] [email protected] 27 points 10 months ago (1 children)

I miss seeing the "Macromedia Shockwave" loading screen when firing up online games on Win 98 back in the day 😢

[–] [email protected] 5 points 10 months ago

I miss the UI of the early 2000s era. It felt so slick back then.

[–] [email protected] 17 points 10 months ago (1 children)

RIP Fireworks. I used it for shitty design rather than websites or whatever but it was so easy to use.

[–] [email protected] 21 points 10 months ago* (last edited 10 months ago)

Fireworks is a great example of why Adobe should keep its hands off figma.

Macromedia built a product IN 1998 that had a lot of the features we take for granted in sketch, figma etc. today. Reusable symbols, a pixel accurate approach to UI design, “states” which were basically like how invision and figma handle hotspots and rudimentary prototyping…

Then adobe bought it and sat on it, never really taking the product any further. All while the industry progressed and other people developed products like sketch and figma. Then adobe tried to copy that with XD, but never developed xd either compared to figma.

Had the acquisition gone through I wouldn’t be surprised if figma then just withered on the vine just like fireworks. It’s clear the innovation is coming from outside of the house. _

[–] [email protected] 16 points 10 months ago

I remember the guy Adobe put in charge of the Flash plugin on Linux whining in official public facing communication about how difficult it was to work with "minority browsers," which he clarified to mean everything but Internet Explorer 6 running on Windows.

[–] [email protected] 4 points 10 months ago (1 children)

Is anyone really missing flash? as much as I hate Adobe like the next guy, the internet is a better place without that proprietary crap infesting most websites for no good reason other than a cheap animation

[–] [email protected] 5 points 10 months ago* (last edited 10 months ago)

I don't miss Flash, but it's hard to deny that back in the day, it was nice to have a tool that rendered content universally for web browsers. It was also fun to make shit in. 100% obviously we're better off without relying on some proprietary software to render interactive components etc, but it did serve a purpose and give us a blueprint for what the web should, and often times should NOT be.

But, Fireworks(also part of macromedia) was a fucking fantastic program and was lightyears ahead of its time. Adobe murdering it spawned Sketch, which spawned Figma. So the irony and dread of Adobe buying Figma was never once lost on me.

I rely on these tools every workign day of my life, and fuck adobe for fucking with my workflow

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[–] [email protected] 140 points 10 months ago (1 children)

As a dude that uses Figma this makes my day!

[–] [email protected] 56 points 10 months ago (7 children)

Ok, I'm gonna ask.

What's Figma?

[–] [email protected] 75 points 10 months ago

Figma balls.

[–] [email protected] 47 points 10 months ago (4 children)

Design software, think Photoshop/Illustrator but it's more focused on website/app design.

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[–] [email protected] 14 points 10 months ago

Builds web page mockups, with interactivity.

Designers these days should be thinking of the full web page. Hover states, transitions, where links go, accessibility, color, how it looks on mobile, desktop, 4k, etc.

Using Photoshop to build websites is so 2010s and modern designers use something like Figma for that.

[–] [email protected] 11 points 10 months ago

Our companies designers use it to mock up application flows and how each screen, icon, font, colors, will look. Then our engineers use it as a guide for how the program should look and feel.

[–] [email protected] 8 points 10 months ago (1 children)

Collaborative tool for drawing, sketching, charting, etc. in real time with others. Personally my team.uses it for the FigJam feature which lets us brainstorm ideas like on a whiteboard. It's much easier to explain an idea with a whiteboard than in an email that tries to explain functions or features.

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[–] [email protected] 7 points 10 months ago

Figma is the future, really. It does so many things for designers across many spectrums. It’s no wonder Adobe wanted to scoop it up and shelve it all. It’s going to eat their lunch and they know it.

[–] [email protected] 116 points 10 months ago (2 children)

i'm gonna say it...

FIGMA BALLS ADOBE!

[–] [email protected] 26 points 10 months ago
[–] [email protected] 9 points 10 months ago (1 children)

Is "balls" a verb now?

Interesting development.

[–] [email protected] 15 points 10 months ago (1 children)

No no, it's a noun. He's asking Adobe to figma his balls.

[–] [email protected] 7 points 10 months ago (4 children)

Fig? My balls??

So many questions.

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[–] [email protected] 65 points 10 months ago

In a letter dated December 14th, Adobe rejected remedies suggested by the UK’s Competition and Markets Authority (CMA) to approve the merger following an in-depth antitrust probe. The authority wanted Adobe to make a significant divestment of assets, source code, and engineers to “restore the conditions of competition.” All parties were expected to discuss the CMA’s provisional decision to block the deal on December 21st, with a final deadline to approve or block the acquisition set for February 25th.

Based CMA

[–] [email protected] 61 points 10 months ago (1 children)

Awesome news. Bless the regulators fighting back.

As a result of the termination, Adobe will be required to pay Figma a reverse termination fee of $1 billion in cash.

This does bring a smile to my face. Maybe companies will actually stop trying to mass acquire everything when there are risks involved.

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[–] expr 56 points 10 months ago (1 children)

Thank God. Adobe needs to stay the hell away from Figma.

[–] [email protected] 44 points 10 months ago

Adobe needs to stay the hell away, full stop.

[–] [email protected] 40 points 10 months ago (1 children)

$1 billion termination fee would be a termination fee of the century

[–] [email protected] 69 points 10 months ago

pretty sure that's what adobe wanted to charge me for wanting to cancel Creative Cloud

[–] [email protected] 14 points 10 months ago (1 children)

As a side note, there is a FOSS alternative to figma called penpot! Is not as polished or feature-rich, but I though some of you might be interested 💖 https://github.com/penpot/penpot

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[–] [email protected] 9 points 10 months ago (1 children)

RIP Figma shareholders I guess.

[–] [email protected] 16 points 10 months ago (1 children)

Will someone think of the shareholders! 😩

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[–] [email protected] 8 points 10 months ago

This is the best summary I could come up with:


Following mounting pressure from regulators in the UK and EU, Adobe and Figma announced on Monday that both companies are mutually terminating their merger agreement, which would have seen Adobe acquire the Figma product design platform for $20 billion.

As a result of the termination, Adobe will be required to pay Figma a reverse termination fee of $1 billion in cash.

“Adobe and Figma strongly disagree with the recent regulatory findings, but we believe it is in our respective best interests to move forward independently,” said Adobe chair and CEO Shantanu Narayen in a statement.

“While Adobe and Figma shared a vision to jointly redefine the future of creativity and productivity, we continue to be well positioned to capitalize on our massive market opportunity and mission to change the world through personalized digital experiences.”

Developing...


The original article contains 135 words, the summary contains 135 words. Saved 0%. I'm a bot and I'm open source!

[–] [email protected] 7 points 10 months ago

Good news! It was already heading in a shitty direction with the new chances that they overly hyped and then put behind their shitty Adobe subscription model. Old Figma would let you use it and master it before you bought it and it was successful.

[–] [email protected] 6 points 10 months ago (1 children)

They will just hire the same people or something.

[–] [email protected] 9 points 10 months ago (2 children)

Adobe Gifma. Coming 2025

But seriously great this didn't go through

[–] [email protected] 7 points 10 months ago (1 children)
[–] [email protected] 8 points 10 months ago

No one is going to say Ligma?

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[–] [email protected] 5 points 10 months ago
[–] [email protected] 5 points 10 months ago
[–] [email protected] 4 points 10 months ago

Ligma, Adobe

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