this post was submitted on 10 Jun 2023
88 points (100.0% liked)

Gaming

30567 readers
100 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

(page 5) 30 comments
sorted by: hot top controversial new old
[–] [email protected] 1 points 1 year ago

Invisible walls, including on high places or on bridges - I get it, possibly it would be less fun if the character dies just because you go a bit off-road, but not everything has to be easy!

[–] [email protected] 1 points 1 year ago

Nintendo's inability to make things easy like crafting multiple items at once in BotW/TotK and Animal Crossing

[–] [email protected] 1 points 1 year ago

Either crafting or being Sonic the Hedgehog

[–] [email protected] 0 points 1 year ago (1 children)

Those hints to success "difficult parts". Some games think their players are braindead. If you have some trouble or spend a bit too much time doing a quest or killing a boss, NPCs or game interface constantly yells at us hints to skip those "difficult" parts. Games are more and more aimed for dumb casuals. I'd rather have the satisfaction completing a challenge by myself. Lets not forgot that today's games are increasingly easier and shorter (and pricier) than before...

[–] [email protected] 1 points 1 year ago

I was playing TotK and today I finally figured out a hint that I'd puzzled over for hours. It felt very satisfying to finally get the answer without using a guide.

[–] [email protected] 0 points 1 year ago (1 children)

Quick save/quick load. Not as relevant any more, but so many games used to have it. The meta game just became saving at the opportune moment and trying every possible action from there to progress forward.

Blew my mind in the first Bioshock where you could qs/ql, but the vita chambers were forgiving enough to wean you off it.

load more comments (1 replies)
load more comments
view more: ‹ prev next ›