this post was submitted on 27 Nov 2023
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Asklemmy

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[โ€“] [email protected] 5 points 1 year ago (2 children)

I wanna build a fort and shoot at zombies on my phone with friends and can't seem to find someone to take my money.

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[โ€“] [email protected] 5 points 1 year ago (4 children)

Roguelike exploration without the endless list of items and far less scaling.

Like if Valheim complexity ended at Dark Forest, but had the same variety of areas to explore. Honestly Valheim with less scaling.

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[โ€“] [email protected] 5 points 1 year ago

American McGee's Alice 3

[โ€“] [email protected] 5 points 1 year ago (1 children)

I think a John Wick game with a similar gameplay style as Rise Son of Rome would be killer.

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[โ€“] [email protected] 5 points 1 year ago (1 children)

Oh my.

If I collected all the visual information I saw in some dreams I have had about video games...would I be rich now?

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[โ€“] [email protected] 5 points 1 year ago* (last edited 1 year ago) (3 children)

I want Space Engineers, but better.

Building vehicles, ships, and bases block by block as your character is mechanic I enjoy that I haven't seen elsewhere. I also like the resource gathering. But I would like better physics, better enemy interactions and AI, and water instead of just ice.

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[โ€“] [email protected] 5 points 1 year ago* (last edited 1 year ago)

As a kid who loved Kingdom Hearts and The Matrix, I wanted to make a game where you could choose from the standard Magic, swords, guns, OR you could whip out your keyboard and hack the game.

It's not nearly as exciting in retrospect, as it's basically just Skyrim with console commands, but the thread brought it back to me so I thought I'd share. It felt like a cool idea in 2002, though.

I've also been writing and designing a Pokemon game in my head for the last 25 years, but I'm keeping that one closer to my chest even though there's no universe where that happens.

[โ€“] [email protected] 4 points 1 year ago (2 children)

A rapid fire, action point based tactical MMORPG.

Like 5 to 10 seconds for a turn, everyone lodges their turns and over the next 10 seconds the characters play out their actions with complex complications for unplanned conflicts. Like a guy running though someone elses thrown grenade or two guys trying to run through the same doorway.

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[โ€“] [email protected] 4 points 1 year ago (5 children)

A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.

Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.

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[โ€“] [email protected] 4 points 1 year ago (6 children)

A sort of real time game that starts in third person, as a single character, and expands over time to a whole village. Set in a post apocalyptic world, where you wake up after the apocalypse and have to survive, eventually meeting other survivors and either fight them off or band together to form societies. Each person modelled like an rpg character, with skills sets and capabilities (electrician, plumber, computer geek, radio amateur, farmer and all the other things that make a self-sufficient village). It would need to model the dynamics of politics and how society was governed and the run-ins with other villages and roving bands of survivors.

A sort of mini civilisation but themed around rebuilding capability rather than discovering it.

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[โ€“] [email protected] 4 points 1 year ago

I like location based games, like Niantic has done, but with much less backstory.

[โ€“] [email protected] 4 points 1 year ago

I once had a dream where I played a game like warcraft 2, but with mythical animals. Basically age of mythology, with better controls, and a darker aesthetic. I still wish that existed, so I could play it.

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