this post was submitted on 27 Nov 2023
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[–] [email protected] 34 points 11 months ago (1 children)
[–] [email protected] 24 points 11 months ago (1 children)

The "journalist" didn't even try the demo before writing this. Thanks for the direct link, no point going through the article.

[–] [email protected] 11 points 11 months ago

That’s PCGamer for ya

[–] [email protected] 31 points 11 months ago (1 children)

Who the fuck descided that this was the golden age of gaming?

[–] [email protected] 15 points 11 months ago (1 children)

Yes I too look nostalgically look back on my games having nothing but beep audio because I didn't have one of three sound cards my chosen game decided to support

[–] [email protected] 12 points 11 months ago (1 children)

Ok but that's kind of on you for not noticing that everything supported Soundblaster.

[–] [email protected] 2 points 11 months ago

That was the audio equivalent of RTX ON.

[–] [email protected] 8 points 11 months ago (1 children)

Crazy that it only needs 3.5mb of disk space.

[–] [email protected] 8 points 11 months ago (1 children)

Back then Amiga computers were at their peak, it wasn't uncommon for a whole game to be on a single 1.44 MB floppy. It was also pretty common that booting from the disk was the only way to launch the game.

[–] [email protected] 3 points 11 months ago* (last edited 11 months ago)

I guess it's good that devs don't need to optimize as much as they had to, but I also feel like we've collectively allowed the laziness to go too far, with 110gb updates and stuff.

I personally would prefer spending my time building new stuff, but I think if I had to, optimizing can also be fun and interesting in its own way.

[–] [email protected] 4 points 11 months ago