this post was submitted on 14 Nov 2023
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[–] [email protected] 52 points 1 year ago (6 children)

Steamdeck...
Steamdeck 2...
Steamde... Uh oh...

[–] [email protected] 28 points 1 year ago (3 children)
[–] [email protected] 16 points 1 year ago* (last edited 1 year ago)

Steam Deck 2: Revision 2

Steam Deck: Gaben

[–] [email protected] 6 points 1 year ago

~~USB~~ Steamdeck 2 Gen 2

[–] [email protected] 5 points 1 year ago

Steamdeck 2 Episode 2

[–] [email protected] 8 points 1 year ago

Steamdeck 2: Lost Coast

[–] [email protected] 4 points 1 year ago (1 children)
[–] [email protected] 26 points 1 year ago (1 children)

It's the ol' "Valve can't count to three" meme

[–] [email protected] 3 points 1 year ago

That's how I knew Jack Reacher was a Valve employee

[–] [email protected] 3 points 1 year ago

Steamdeck X

[–] [email protected] 1 points 11 months ago

Don’t forget Steamdeck: Source

[–] [email protected] 33 points 1 year ago (1 children)

I mean...of course they have a roadmap. They had a roadmap well before the first unit. Their work and investment in Proton wasn't just for desktop Linux users.

[–] [email protected] 13 points 1 year ago (3 children)

There are a lot products from steam that got discontinued like the big predecesor, the steam machine. I think a commitment like that is something good.

[–] [email protected] 10 points 1 year ago

If you check out The Final Hours of Half-Life: Alyx, you can see a timeline of all the stuff Valve worked on since they started with hardware. Work on Proton started basically immediately after Steam Machines launched, in response to its library problem. So in a way, this is still that same commitment.

[–] [email protected] 8 points 1 year ago

True, but they got discontinued because they weren't selling, long after the market itself had given up on the product. It's not exactly like Sega where they came up with a bunch of platforms only to cancel them after a few years.

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (1 children)

Steam Machines were more of a collaborative product, not something that Valve really put effort or resources into like Steam Deck. That said, I think a console-PC sold and sponsored primarily by Valve could work.

(After that, I think the initial Steam Machines project - which was imo intelligent - could have some value.)

[–] [email protected] 4 points 1 year ago

Valve also sold a bunch of accessories, including a rather innovative controller.

[–] [email protected] 14 points 1 year ago* (last edited 1 year ago) (1 children)

Worldwide shipping when?

(probably never)

[–] [email protected] 8 points 1 year ago

To be fair selling (hardware) worldwide is much more than just enabling shipping to every country. Even some very established companies can't do it. Sure you'll have some crappy companies offering to just ship you the product and then everything else is on you but that's not the right way to do it.

[–] [email protected] 6 points 1 year ago (1 children)

Good. I was really worried about the steam deck. On paper it seemed too good to be true, and Valves track record with hardware is abysmal.
I ended up getting one and its honestly one of my best gaming purchases. Pretty tempted to grab an OLED

[–] [email protected] 1 points 1 year ago

They still sell the index, they pivoted the link into being sofwltware you can install on anything, and the controller got killed by patents trolls. Steam machines weren't made by valve so I can't pin that one on them entirely.

[–] [email protected] 4 points 1 year ago (3 children)

What about Deckard though?

[–] [email protected] 2 points 1 year ago

Where's muh affordable wireless VR headset with no base stations... Tyler McVicker promised!

[–] [email protected] 1 points 1 year ago

stay a while and listen

[–] [email protected] 2 points 1 year ago (1 children)

Not a humble brag but I got about 4000 Steam games. Most from bundles, and I also have a 10+ yo account.

About 1000 of them are Steam Deck ready. And there's a bunch of old school games that just do better on a portable device, like those JRPG games.

So I hope they continue their speed of fixes to make that number shrink!

[–] [email protected] 3 points 1 year ago

Interesting. I've got an 18 year old account with somewhere north of 1000 games. There's a bit of selection bias, since I've been on Linux for the past 5 years, but my verified or playable percentage is closer to 2/3. When you say Steam Deck ready, are you only referring to verified? Because if you've got a very old game with small text or poor controller support, it's unlikely you'll ever see it switch to verified, but it may still be a good experience on the Deck.