For example, I posted this (as a mod) in c/Portland 5 days ago (3 days before BarterClub claimed it had "no mods"): https://lemmy.ml/post/1841804
Community Requests.
This is to request dead / abandoned communities to be transferred.
It would have been cool to be included in this. I am a mod over there, and I've been active including posting on the community in the past couple days.
To be clear: c/Portland was certainly not dead or abandoned and had many active posts and participation in posts and comments from myself as a mod.
I get your frustration. But we found an issue if you look at the thread here. In my eyes and server there were no mods. But in fact there is. More or less I was trying to help because of no mods. I don’t mind helping if you need it. If not remove me.
Mods on Lemmy don't have permissions to remove other mods. You need to demod yourself, or an admin needs to remove you.
I think it would be totally reasonable to make a post and ask the active members there what they think about you becoming a mod. We've been having conversations there on what we want the community to be, and I've been trying to empower everyone to give input. So, suddenly seeing a new mod with no community input runs counter to that.
Also, regardless of the federation issue, it is concerning that the admins did not verify that the community was abandoned, when simply clicking on my account would have quickly shown it was not.
If this is how you're going to act toward someone making a mistake without knowing. I would never want anyone to be a community you run. You show great disrespect towards me and your fellow mods.
What are you talking about? I suggested you should talk to the community and if everyone is cool with it then we can make you a mod. The issue is that our autonomy was undermined due to the mistake, and it can be corrected by you demoding yourself and making a post asking the community if they are OK adding you as a mod.
Hey there. Please post something in that community and post the link here.
Process question: As I am a mod and active on /c/Portland and was not checked in with, what process is being used to evaluate things like this? I would have been fine chatting with BarterClub, but we have been trying to have community discussions on how the place should be ran and what sort of content fits. Now suddenly there is a new mod and we weren't consulted!?
AWww sorry I messed up. It's indeed an issue related to federation of servers, of mods, of messages, etc... All this is very new for everyone, and also some of it changes from version to version.
Let's assume everybody here is in good faith, trying their best, and find a clever solution. I asked other admins what they think should be done. But i think I fucked up.
Can you people check and tell me what to do: shall i rollback this mod thing? Or do you need mods on each server, and can live together? More mods is often better than too few, if everybody agrees that is...
Cheers, and let's find a way! <3
Thank you for responding.
I removed BarterClub as a mod, but suggested they make a post asking the existing community for support in becoming a mod. If the existing users are OK with it, then I'm happy to add them back.
If possible, I would suggest a change to process where the admin verifies the community is abandoned before adding mods.
hey sorry for not responding earlier. you are right indeed, and i put your point to discussion with other admins here after you had made it... problem is: moderation is crazy, i think close to impossible task for volunteers... and how otherwise?
anyways, sorry for switching topic, you are right and i'll be careful in the future;
cheers
it may have worked. check it!
Nope, just checked
ah. tried again and now i got a visual cue, so it prob worked. can you confirm?
Nope. Not seeing anything.
wow! then err.. i don't know! what does @[email protected] thinks of that..?
I see what's going on. https://jmp.sh/qIHzYuPx is on the server that I was asking.
https://jmp.sh/ZT9wtV1F is on the server I have my account on.
Seems to be an issue with servers. On mine, it looked like there were no mods, and the stats are way off vs the server its hosted on and the stats changed and now you can see mods.
Something to do with different servers cross modding?