Maybe I should call this a "Weekly" discussion instead of a specific day of the week. It always felt odd to me to post in the "Friday hangout" after Friday, but I know some people did.
Synthesizers
Welcome to our synth sanctuary, where we turn knobs and make music, one 'note'-orious post at a time!
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I like the idea of this weekly thread for general discussion. Would we want to do a similar post each week (maybe month depending on interest) for users to post whatever they might be working on? Interesting sounds, cool beats, full songs, whatever. I think it would be cool to have a focus on what these various boxes and dials do and why we all like them so much.
Anyone got a sampletrek? Think this unit is a bit of underrated as a central recording and song composition device. I mean it looks a bit funny but the clips and global tracks and the slicing seems pretty good. Sure switching to an MPC one is not far off but it seems even the small monitor is something that I like.
I’ve been on the fence multiple times. It seams really appealing.
Especially used once at around 340 are really attractive right now to get the dawless setup going. Electribe 2 is a bit annoying to sample long phrases. I stopped myself by just saying BItwig is totally fine for this with the akai apc mini.
Yeah but while I like the idea of dawless, after all this time (and money) spent on it I still don’t have any decent music. That’s all from 99% daw 😕 so I guess it’s just not for me.
I do all of the song structure and stuff in DAW and made most tracks that ended up on a album in it. However I prefer jammng on hardware as I already stare at that screen all day :D Also the limitation lets me focus on one or two machines. DAW is distraction hell for me.
I recently joined a game development team that is in need of tons of different types of music. Level tracks, OST, action tunes.
Any tips on managing such a big project would be greatly appreciated. I haven't done this before and am very much a hobbyist musician. I mainly use Ableton Live.
Make sure level tracks easily loop and provide the correct atmosphere to the game. They should be unobstrusive and leave the frequencies for SFX available.
Make sure SFX integrate in the bgm.