this post was submitted on 26 Jun 2023
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Synthesizers

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Welcome to our synth sanctuary, where we turn knobs and make music, one 'note'-orious post at a time!


You can connect with our friends over at:

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I think one of the things that helped keep r/synthesizers active was the automatic creation of weekly threads like "Friday Hangout", where you could leave casual thoughts that might not feel worthy of a top-level post. So, why not try something similar here?

Consider this a trial run. If people like it, maybe we'll make it a weekly thing. I welcome suggestions for a better title.

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[โ€“] [email protected] 0 points 1 year ago (1 children)

I recently joined a game development team that is in need of tons of different types of music. Level tracks, OST, action tunes.

Any tips on managing such a big project would be greatly appreciated. I haven't done this before and am very much a hobbyist musician. I mainly use Ableton Live.

[โ€“] [email protected] 0 points 1 year ago

Make sure level tracks easily loop and provide the correct atmosphere to the game. They should be unobstrusive and leave the frequencies for SFX available.

Make sure SFX integrate in the bgm.