this post was submitted on 27 Sep 2023
7 points (100.0% liked)

Haxe

123 readers
1 users here now

Welcome to the (unofficial) Haxe community!

In their own words, "Haxe is an open source high-level strictly-typed programming language with a fast optimizing cross-compiler." Mostly it's been used to create a lot of really cool indie games, like these:

Honestly I'm a pretty novice programmer myself, but I'm moderating this community anyway because it needed one. If you have experience with Haxe and are willing to moderate, please let me know and I'll promote you!

A bunch of game engines are written for Haxe, including:

There's even Stencyl, a gamedev tool built on Haxe that has a GUI and requires little to no coding. Including a block-based coding interface if you're into that sort of thing.

I'll add more resources here as they occur to me or people suggest them!

founded 1 year ago
MODERATORS
 

Specifically this font, although I've tried a few. Specifically in HashLink.

Anyone have any tips or best practices when it comes to fonts and FlxText in general? The default font looks great, but I'm finding that just about every other font I try looks kind of terrible. Like sort of grainy, I guess? The default one looks very crisp in comparison. Also, any non-default font that I put in a FlxButton seems to be vertically way off-center, raised up too high.

top 1 comments
sorted by: hot top controversial new old
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Here's the same comparison with the html5 target, in Chrome. I think it might be something to do with size of the game vs the size of the window? in Main.hx I have the game set to 320×240, and in Project.xml I have the window set to 640×480. I'm thinking when ScaleMode scales the game up to fit in the window, the font just scales really poorly?