this post was submitted on 14 Sep 2023
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[–] [email protected] 2 points 1 year ago (1 children)

I've been playing on the beta build and the changes to local prices and urban centres feel a lot more realistic.

[–] [email protected] 1 points 1 year ago (1 children)

What did they change about urban centers?

[–] [email protected] 4 points 1 year ago (1 children)

They made Services into a local good (ie. It can only be bought and sold locally in a single state, the market access for it is effectively 0). This means that urban centres tend to hold more population since they are constantly in demand.

They also made it so that Urban centres provide a small amount of Infrastructure, meaning that urbanization will help offset the infrastructure demand of factories and the like.

[–] [email protected] 3 points 1 year ago (1 children)

That's neat. Have they done the same for transportation? Always seemed bizarre that railways could provide transportation to railway-less states.

[–] [email protected] 3 points 1 year ago (1 children)

Yes, they've done the same with transportation as well as electricity. It is definitely more realistic, but it requires a bit more micro since you can only switch buildings over to using those local goods once their production exists in that state.

[–] [email protected] 2 points 1 year ago (1 children)

Fab, thanks. Aye, does sound more micro heavy, but at least the entire population of China will no longer try to use my Lanfang's railways and scupper industrialisation.

[–] [email protected] 2 points 1 year ago

You mean you don't immediately open Lanfang up to immigration, thus ruining everyone's standard of living for cheap labour‽ How utterly uncapitalist!