this post was submitted on 29 Apr 2025
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Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

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[–] [email protected] 2 points 1 week ago
[–] [email protected] -1 points 1 week ago* (last edited 1 week ago) (1 children)

For KSP2 the community failed it. If there was some backbones the first DLC would have been boycotted, Take2 would never have bought the IP and it would still be a profit cow for Squad. The DLC was specifically design to break the promises made to the community and it was the deciding factor for Take-Two acquiring the game, the community was exploitable.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago) (1 children)

May I ask you to elaborate on your last sentence, regarding the promise-breaking DLC? I've never played KSP but it looked like an interesting engineering interest-getter for future kids

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