They don't have to make a game based in reality. They could have made their own system where the planets are small and filled that handful with lots of stuff. They chose to make real systems and have huge planets, it doesn't matter if there's 10, 100, 1000 planets if they are all barren and empty. The approach they took wasn't good for a bethesda rpg, they need the hand crafted world where they can keep things popping up. That's just the start of the problem with the game though, it is far too similar to their existing RPGs, I get playing it safe with a formula (I mean Larian do too), but you have to have great lore and story to back it up if that's what you want to do. Bethesda made no attempt to disguise it, it is as shameless as Ubisoft's rehashed games. They need a new engine if that is what's limiting them.
Starfield
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Why would it matter if they have huge vast empty spaces vs. still huge but comically looking empty spaces? That argument just doesn't make sense and I heard it so much from the whole Elite vs Star Citizen debate already. No, those smaller planets aren't filled with more interesting things because they're smaller, the gaps between points of interests are still procedurally generated and just as empty as the other game. But after seeing realistically scaled planets it makes even SC planets look like cartoon planets, sort of like the ones from NMS. It just doesn't look right. There's just no gameplay benefit to it.
I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.
If you care so much about what others think you probably aren't enjoying it as much as you think.
I keep seeing this "Skyrim in space" moniker from the people who are lukewarm yet still positive about the game. I'd argue you can't even say that. From what I've seen, the game is a regression in a lot of ways. Skyrim and other earlier BGS titles are superior products.
It literally has the same mechanics and systems simply shuffled around, rebalanced and presented differently.