Bedrock is smoother and more optimised in some aspects- mainly the rendering, like better frame rates and better render distance. However the benefits in performance kinda end there
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There's a nasty server desync issue on Bedrock that they haven't managed to squash yet. It means that you're not seeing what is really happening, and can suddenly die as a result.
There's a reason Bedrock's nickname is "Bugrock".
Personally, I find Java + Fabulously Optimised modpack to be smooth enough.
Fair, I wasn't aware of stability issues.
Bedrock has always run smoother than Java. That's just a result of the game being rewritten by more experienced coders and it being in c++. The only thing we can do with Java is mod it but you said you already tried that
More experienced coders is kinda belittling to the java devs, they also know what they're doing. Some initial design decisions make it just really difficult to modify the game loop and make it more efficient.
Some initial design decisions make it just really difficult to modify the game loop and make it more efficient.
That's the understatement of the decade-and-a-half. The generational hypothesis is doing a lot of heavy lifting for that game...
Using a language where the only things that aren't stack-allocated are primitive types is already starting off at a disadvantage, and Notch decided to work to its weaknesses by turning almost everything into multiple objects and pooling almost nothing.
I would hope Mojang has fixed this by now, but the earlier versions of the game also used OpenGL draw commands instead of vertex buffer objects. Crossing the JNI barrier is already expensive, and having to do that multiple times to draw a colored square only compounds it.
Obviously they know what they're doing nowadays, but in Minecraft's infancy - particularly when notch was solo developing - the game, at least as far as I remember, had a particularly bad case of spaghetti code that has survived the games entire life, even to today
They give a secret dev version to bedrock marketplace makers to play around that they have F3 menu more commands more editing tools etc...
Yeah, I've heard that before. "Oh, there's a secret Mewthree that is only in the Japanese version. My uncledad works for Nintendo." "There's a secret island in World of Warcraft that the mods meet in to chat in private that if you manage to get there, you get admin powers from a developer. They ban- I mean, gave them to a friend of a guildmate." "If you buy crypto, someday you'll be video game rich and real rich, but the government don't want you to know that."
Nice I actually mean it for bedrock they give a developer versions to marketplace creators check element x's video on it
That's not what I meant. A developer version makes sense, but it's not a special fun secret thing. There are what are known as developer kits or just "DevKits" for video game platforms like the Switch 2 or all the proceeding consoles since the 1980s. A developer version, while not the most benevolent approach, is plausible but not special.
There are some functional differences, which you might want to look up (e.g. redstone isn't deterministic afaik, so if you use complex redstone you might want to rethink). Also I've heard the servers have very poor performance.
Eh, I never liked redstone. Everything else except Creepers was based on either reality or mythology. Redstone is just... Ugh.
Any recommendations for a good "realistic" replacement for redstone? Electricity, pneumatics/hydraulics, or even magic runes?
It is smoother, yes :3
I freaking knew it. ^ _ ^
Unless you're using a Nintendo switch.
It's like they explicitly make it worse every revision on that.
Well, I've never had a reason to play a nonexclusive game on Switch, fortunately. My condolences and I wish you a suitably-good laptop in the near future.
Yeah, unfortunately it's my kid that has the poor experience. (Mostly me trying to figure out what broke)