this post was submitted on 28 Feb 2025
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Gaming

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Logo uses joystick by liftarn

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[–] [email protected] 17 points 3 days ago (3 children)

yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.

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[–] [email protected] 17 points 3 days ago (1 children)
[–] [email protected] 11 points 3 days ago (5 children)

A cutscene isn't the best representation. This shows off the 8-bit vs 16-bit better.

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[–] [email protected] 13 points 3 days ago* (last edited 3 days ago) (7 children)

Has anyone ever really noticed how samey everything looks right now? It's a bit hard to explain, because it's not the aesthetics of any kind of art style used, but the tech employed and how it's employed. Remember how a lot of early 3D in film just looked like it was plastic? It's like that, but with a wider variety of materials than plastic. Yet every modern game kinda looks like it's made using toys.

Like, 20 years from now I think it would be possible to look at any given game that is contemporary right now and be able to tell by how it looks when it was made. The way PS1 era games have a certain quality to them that marks when they were made, or how games of the early 2000's are denoted by their use of browns and grays.

[–] [email protected] 14 points 3 days ago (1 children)

My guess is a lot of convergence to a smaller set of known game engines. Godot, unreal, unity, plus a few others and some in-house like valves source.

I could be wrong but I presume in the past almost every game was made with its own custom engine. Now a lot of them have the "unreal engine" look.

But I'm not complaining. Looks great to me and leads to better performance and fewer bugs in the long run. Of course there are some caveats

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[–] [email protected] 11 points 3 days ago (1 children)

I wouldn't mind like a new style of controller like maybe a fleshlight with buttons on the side or something

[–] [email protected] 8 points 3 days ago (1 children)

I don't know what kind of games you're playing. No seriously, what are the names of the games you're playing and where can I download them?

[–] [email protected] 7 points 3 days ago

Well I play a lot of Street Fighter and I think I've perfected a real winner of a control method; but it'd also be good for Minecraft so I can try and fuck a creeper

[–] [email protected] 14 points 3 days ago (4 children)

The improvement levels are the same amount they used to be. It’s just that adding 100mhz to a 100mhz processor doubles your performance, adding 100mhz to a modern processor adds little in comparison as a for instance.

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[–] [email protected] 13 points 3 days ago (6 children)

Have you played VR? You might get that feeling again.

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[–] [email protected] 9 points 3 days ago (2 children)

tbf I went from Wii to PS4 and shit a brick

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[–] [email protected] 9 points 3 days ago

I’d say there’s more progress on scale than visual fidelity. There’s greater ability to render complexity at scale, whether that’s real actors on screen or physics in motion. I agree that progress in detail still frame has plateaued.

[–] [email protected] 9 points 3 days ago (1 children)

Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn't be there at launch.

[–] [email protected] 8 points 3 days ago

Don't forget how many modern AAA games feel like you're playing a gamified version of your car's navigation app.

Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene

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