Recently I re-played Wario Land: Super Mario Land 3 on an emulator and did not feel ashamed by making save points everywhere to avoid re-playing the levels, I had time for that as a kid.
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dark souls would still benefit from difficulty settings
I tried to pay DS1 about 6 times now, hated it every single time. Played ER, fucking loved it. DS1 is just horrible game design.
Setting aside the graphics, the map/open world, and magic becoming mana based rather than vancian, they really feel like the same gameplay to me. I think the bosses were actually easier in DS1. Honestly. Fighting the final boss, or say that capybara demon, really felt more like I was being a badass, learning the mechanics and being better than the boss, than the utterly annoying final few bosses in ER, where it was all about getting my stats high enough.
That's because Elden Ring is Dark Souls for noobs. You just weren't able to git gud. It's okay. Not everyone can. Saying a game that literally spawned an entire genre has "horrible design" is pretty ridiculous though, don't you think?
It has a lot going for it that is really good, but the way the game is laid out and the controls and the menus and several other things that fall under design are pretty horrible. Definitely not unique, Metal Gear for the MSX spawned a lot of different content and arguably a genre, but it's annoying to play, same with the first Assassin's Creed, and I'm sure if we looked plenty more.
I know OP is joking (at least I hope he is), but it reminded me of this thread about Soulslikes:
https://old.reddit.com/r/truegaming/comments/oc1w7g/separating_difficulty_from_drudgery_or_why/
Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing. It's some 1988 arcade coin-op shit that we really ought to leave in the past.
I think soulslikes are appealing to a certain type of player. Personally I love Dark Souls it's my favorite game.
But I like playing with stakes. I remember stumbling around in the forest, down to my last scrap of health, with no more heals, desperately trying to reach the next bonfire. That for me is fun. Is it frustrating to lose your progress? Sure. But the only "penalty" is you have to try again or change your approach and try something else. And really, is being forced to replay a section inherently punishing? If the game itself is fun, you should still be having fun fighting and exploring even if you aren't progressing.
Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing.
Tried playing a game of tennis with my friends. 0, 15, 30, 40, Point. Then if you're two scores ahead the game resets. Wtf! Why did the game reset? I was 30-40 and now I'm back to 0? I should be allowed to keep my 30 into the next game.
Now I'm being induced into playing more tennis! I hate this.
And tennis has so few maps! Almost everywhere I go is concrete. Very luck to find a clay court anywhere. You need to buy the DLC to find grass, and only if you're really lucky.
Its repetitive. Its exhausting. The rules barely make sense. And the match-making is completely fucked. I'm either playing people I trounce or getting my ass handed to me almost every time I go to a court.
I think I'm going to try and pick up chess instead. Does anyone know how I can upgrade my pawns to queens, though?
other characters... Metroid