this post was submitted on 09 Jan 2025
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

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[–] [email protected] 4 points 15 hours ago (1 children)

Will it have AI worth playing with, no spyware, and stability though?

[–] [email protected] 1 points 7 hours ago (1 children)

It'll be chock full of kernel level anticheat, crash every 20 minutes, and have the best AI LLMs can produce.

[–] [email protected] 1 points 6 hours ago

95% of my desire to play Civ (and there's a lot of it) is to play super long single player games, ideally modded ones that extend it further, neither Civ V nor Civ VI were able to give a REALLY good experience for that. Civ V was too unstable and Civ VI was also a bit unstable and the AI was somehow even worse at playing in an interesting fashion in that context (ie. Trying to play through a world history with shifting borders and diplomacy)

[–] [email protected] 13 points 1 day ago

The real question is if there was enough backlash to the spyware crap with Civ 6 that they learned their lesson or not.

[–] [email protected] 6 points 1 day ago

Do we know who is making the Linux port? Is it Aspyr again?

[–] [email protected] 5 points 1 day ago

Steam deck verified, with Denuvo for extra flavour. Mmm...

[–] [email protected] 4 points 1 day ago (2 children)

I'm not buying it. Civ 6 had play by cloud, and this crashes on Mac every time you end your turn.

Despite acknowlidging the bug, years and years later it's still broken.

[–] [email protected] 1 points 14 hours ago

I mean, if your trying to play games in your Mac you're going to have a bad time. Not to mention they mostly shipped em all with 8gb of ram so you're forced to upgrade in 2 years.

[–] [email protected] 2 points 23 hours ago (1 children)

I game on a PC exclusively because all games are optimized for the PC and everything else is an afterthought.

It makes sense tho.

Mac lacks 3rd party video card hardware support so why would developers try and develop for a system that the company doesn't care about gaming.

[–] [email protected] 2 points 23 hours ago (1 children)

CIvs have had lots of Mac players, enough so that they keep releasing it on the platform.

In this case, the bug ruined cloud games for our friendgroup that rarely has time for an active session. I'm a PC gamer, but two of us are not.

If they release an advertize a feature, it should function for everyone who purchased the game.

Their lack of commubication and ultimately not fixing it (at first, they said within 6 months - now it's been nearly 8 years) is the reason me and our group votes with our wallets for what it's worth.

[–] [email protected] 1 points 22 hours ago (1 children)

CIV has Mac players, but you might be overestimating with the word "lots".

According to Steam and other sources...

Windows: Dominates the platform with approximately 96.78% of users. macOS: Accounts for about 1.30% of users. Linux: Represents around 1.92% of users.

Source: https://pcx.com.ph/blogs/tech-news/steam-hardware-software-survey-reveals-user-trends-for-march-2024

Even if Civ has more average Mac players, let's just say 4 times more than the Steam figures, you're still looking at 5.2% Mac vs PC that plays CIV. Those figures would be considered a rounding error.

I think my point is not CIVs commitment to Mac players. It's Apple's lack of commitment to gamers. Until Apple opens up 3rd party hardware support, developers will continue to treat you and your cohort a niche segment.

[–] [email protected] 3 points 20 hours ago (1 children)

Otherwise I agree with you, but a bug thats been tracked to be caused by a bad rest api call causing the client to crash is not Apples fault in the slightest.

[–] [email protected] 1 points 11 hours ago

Yes, not giving CIV a pass. They dropped the ball here. I was just pointing out the root of the issue.

[–] [email protected] 33 points 2 days ago (1 children)

£60 before adding all the DLC 😵‍💫

In fairness, it's always been one of those games that goes on sale a lot and is priced low when it does. Patience is a virtue.

[–] [email protected] 11 points 1 day ago (2 children)
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[–] [email protected] 2 points 1 day ago

Civ 5 was cool but they burned me with the Gold Deluxe edition which did not include commerce dlc and broken civs.

Fuck any game company that sells tens of DLC and packages them like so.

[–] [email protected] 99 points 2 days ago (1 children)

Cant wait to try this in 6 years when the full game is released for a reasonable price!

[–] [email protected] 47 points 2 days ago (4 children)

Literally, I see this, oh, 7 is releasing? I should start playing 6....

[–] [email protected] 10 points 2 days ago (7 children)

Tried 6, ended back up on 5. I prefer the simplicity of 5.

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[–] [email protected] 17 points 2 days ago

I'll still be playing 4 for the foreseeable future.

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[–] [email protected] 5 points 1 day ago (6 children)

How are you supposed to play Civ without a mouse and a keyboard?

[–] [email protected] 6 points 1 day ago (1 children)

It’s surprisingly easy and comfortable. Steam controller was a revolution on this regard, at least for me. It sounds wrong but feels just right.

[–] [email protected] 1 points 23 hours ago (2 children)

I have the same question as thread starter. Do you move cursor with a joystick or use something else to select units, waypoints, etc.? I am a keyboard-mouse person and find using keyboard much more convenient than gamepad even in games that have gamepad as recommended input (like Castle Crashers and some platformers).

Used to successfully play shooters with keyboard only before mouse era (the last I remember vividly is Project IGI). But now I'm terrified at the thought of playing shooter or RTS without mouse.

Also curious how (if) people play DotA2 with controller.

[–] [email protected] 2 points 14 hours ago (1 children)

Right touchpad for mouse, triggers for left and right click. Then just bind other things as they become annoying.

[–] [email protected] 1 points 12 hours ago

Pretty much the default for Steam Deck keyboard+mouse.

Works surprisingly well, just bind some keyboard shortcuts to the various other buttons and such.

Downside is that my right track pad is polished a little smooth in the middle. I blame the Master of Magic remake.

[–] [email protected] 1 points 20 hours ago* (last edited 20 hours ago)

Personally I map the game pad keys to keyboard keys and have some under chords, I.e press one button and all other buttons behave differently, so it’s basically just like using only keyboard and not mouse, but also having the convenience of a mouse for the rare situation where there isn’t a keyboard shortcut bound

Edit: chords are just the equivalent of pressing crtl/alt/shift+something but the modifier is just whatever game pad button is comfortable for the user (for me, the background finger buttons I.e R/L4 or for the deck, also 5 for some

[–] [email protected] 3 points 1 day ago

I played on switch and it was fine.

[–] [email protected] 1 points 23 hours ago

Does it not have a touchscreen?

[–] [email protected] 1 points 1 day ago

Rts are actually pretty fun on the deck believe it or not.

[–] [email protected] 5 points 1 day ago (1 children)

Track pads, and the trigger buttons are LMB/RMB. I've set those controls up on my Deck for Civ6 and it's honestly very comfy to sit on the couch playing civ on the deck.

[–] [email protected] 3 points 1 day ago

and keyboard commands can easily be mapped on either back buttons or onto a virtual menu on the other trackpad - with mode shifts you can define a huge amount of keys which are easily accessible

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[–] [email protected] 42 points 2 days ago (5 children)

Sweet! Now just one more thing... no Denuvo plz and it is a Day 1 (not the pre-launch whatever) buy for me.

[–] [email protected] 51 points 2 days ago (2 children)

Steam page says Denuvo :(

Also $70 for the base game, ouch.

[–] [email protected] 39 points 2 days ago (1 children)

Well scratch that one of the list of interesing releases. Fuck Denuvo.

[–] [email protected] 6 points 1 day ago

Fuck Denuvo

[–] [email protected] 28 points 2 days ago (1 children)

$90 here in maple syrup land + denuvo = yikes

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago) (1 children)

$90? Fuck. Isn't the Canadian dollar fairly close the the US dollar?

Edit: Not really. $70 USD to CAD should be just over $100 CAD. Despite the number being bigger, it's actually cheaper in Canada. $90 CAD is $62 USD.

[–] [email protected] 2 points 15 hours ago

Yeah the Canadian dollar isn't great.

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[–] [email protected] 10 points 2 days ago* (last edited 1 day ago) (1 children)

I just want to know if you can automate workers again, because I always get to a point with a worker where I'm like, "okay, I still need you but not for anything important right now, so you go off and do your thing and I'll come get you later" and just stopping them from doing anything seems pointless when they can build you a massive road or rail network without you having to worry about it. I stopped playing 6 when I realized I was going to have to either minimize my number of workers, have ridiculously long turns, or just create a bunch of spare workers and have them stay in one place until I need them and I really didn't like any of those options. I gave up on 6 pretty quickly specifically for that reason. It was just too much of a grind.

[–] [email protected] 7 points 1 day ago

Civ 5 auto improve/auto road/auto railroad function was so useful that I miss as well.

I have gotten used to micro-managing my workers and sleeping them when not needed, and using two Military Engineers to build a railroad quickly. I am curious about how it will be for 7 since we've seen a steam train in the trailer.

[–] [email protected] 13 points 2 days ago* (last edited 2 days ago)

This would be nice to hear if Linux versions of Civ games weren't always complete garbage

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