This guy makes several key mistakes, and doesn't understand the relationship between (or difference between, for that matter) developers and publishers / executives. He pivots in one sentence from talking about number of layoffs to talking about failed games, but those are not direct corollaries. Big publishers and large studios laid off teams with games that performed incredibly well. Lots of teams that were mid-development were killed. Remember Tango Gameworks? The studio that everyone liked, and didn't have any flops? That was completely laid off? It had nothing to do with their games, and was entirely about Xbox forcing its 1P studios to release on Game Pass, which doomed their sales. It was bad executive management at MS, not bad games, choosing to buy Bethesda and Activision at the expense of budgets for its existing studios. Obviously Redfall and Concord were huge flops, but they were a tiny fraction of the layoffs across the industry.
He correctly points out that Gaming is a subset of the software industry, and that the trends and decisions being made by executives across the industry are the same, but just sort of hand-waves that away by saying it's not just gaming, and that "people are facing economic challenges right now" in general. Yeah! And guess that those challenges are? Short-term P&L gains via mass layoffs, in order to claw back money from acquisitions, stock buybacks, and executive pay-gouging. But it's not developers doing that, it's publishers and executives. No one writing code is like, "I've decided to make live-service schlock". But they're the ones losing their jobs, not the dorks who did decide that.
"What is unique in gaming, is that this is largely self-inflicted." (6:40) My brother in Christ... stahhhhhp.
He then turns this into some kind of attack on game journalists, who have been rightfully calling out the game industry layoffs, as though they're... supposed to only report on things happening uniquely in gaming, and not also in other industries, even if it's also happening in gaming? The narrative that "if a studio is laid off, it was their fault, or just the economy forcing them to be laid off", is the false narrative of the publishers, and this guy is (whether he realizes it or not) helping bolster that narrative.
Lastly, this dude is dropping right-wing dogwhistles left-and-right. Listing "ideological soapboxes" alongside "bloated projects" and "garbage games" for failing games tells me everything I need to know. And if you check the comments, his fans definitely heard the whistle too.
Here's his brilliant take on thousands of line-level developers being laid off for decisions made above their heads by millionaires:
"As a customer I'm going to be honest, I just don't care or feel anything for any of these internal struggles that these companies go through." (7:10 in the video)
Big "stop picketing and deliver my Amazon package I paid money for" energy right here.