this post was submitted on 29 Dec 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] [email protected] 6 points 3 weeks ago (14 children)

oh no it's ... : FFXIV

and I say that and an enjoyer

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[–] JackbyDev 6 points 3 weeks ago

Oblivion's leveling system lol. Make it both possible to level yourself too much AND not enough! Then make every enemy in the game scale. Make a skill level up as you move and another level up as you jump!

[–] JackbyDev 6 points 3 weeks ago

4x type games that don't tell you how values are calculated. "Oh, but there's a wiki!" That's great, but not an excuse.

[–] [email protected] 6 points 3 weeks ago

30 minute cutscene that dumps a lot of exposition and it ends with a timeskip into the tutorial.

[–] [email protected] 5 points 3 weeks ago

As someone who hates souls games, make sure there are undodgeable attacks by enemies. Example, you’re walking past a wall and something attacks and kills you from behind. Also, make sure there are huge bosses with ambiguous hit boxes and indeterminable strike locations so dodging is weird and dumb.

[–] [email protected] 4 points 3 weeks ago (2 children)

progressing through dialogues is achieved with ever-changing buttons (and combos?) displayed on screen, but in an ever-changing location.

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[–] [email protected] 4 points 3 weeks ago

Mind you, Monster Hunter World forces every player of a hunting squad to view an unskippable story mission cutscene in their own hosted instance before being able to join another player's session of the same mission.

Lots of watching the cutscene in a solo hunt, abandoning the mission, then joining on a friend.

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