this post was submitted on 29 Aug 2023
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AMD announced FSR 3 will allow for fluid motion frame generation in-game on almost any GPU in any DirectX12 game, doubling or even tripling your FPS.

Would this work on Linux? Considering DirectX to Vulkan translation and our lack of Radeon software. Obviously I expect when FSR 3 releases it'll be a little while until people get it working on Linux if it is possible to get it to work.

I'm quite excited for FSR 3, not that I don't have a good GPU (I have a 6800XT) but I'm just excited to try real-time frame generation without spending a small fortune on a sub-par GPU from a sub-par company. Should I, and probably many other Linux gamers, look forward to FSR 3?

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[–] [email protected] 23 points 1 year ago (1 children)

FSR2 works well on Linux, I think FSR3 will be supported fairly soon after Windows, thanks to the mesa driver.

[–] [email protected] 2 points 1 year ago (1 children)

Does it even require driver support? I was under the impression that FSR 2 only required the game to support it and provide inputs.

[–] [email protected] 2 points 1 year ago

Inputs to the driver probably.

[–] [email protected] 20 points 1 year ago (1 children)

I think it will work well considering that AMD is the provider of processor and GPU/apu of steam deck

[–] [email protected] 11 points 1 year ago

Yeah good point, I forgot about the Steamdeck. So AMD themselves will probably make an effort to get it working then.

[–] [email protected] 8 points 1 year ago (5 children)

I certainly hope so, it being one of the things that would actually improve the viability of Linux as a viable platform for gaming big time.

But seeing how we are just gonna see freesync support with kernel 6.5, I think definitely will take a long time.

[–] [email protected] 7 points 1 year ago

Eh? Pretty sure freesync was already a thing before kernel 6.5.

[–] [email protected] 4 points 1 year ago (1 children)

How's that different than VRR or TearFree which we already have?

[–] [email protected] 1 points 1 year ago

I'm confused by this as well.

[–] [email protected] 4 points 1 year ago

Well Freesync is probably a bit more complicated to implement than FSR 3 considering the scope, Freesync works in-games and in the desktop so I imagine the display server and compositor need to support it. To me FSR 3 seems nothing more than a driver update and a new version of wine / proton.

[–] [email protected] 2 points 1 year ago (1 children)

FreeSync seems to work fine for me since switching to an AMD GPU. Does it not work for you?

[–] [email protected] 1 points 1 year ago (1 children)

I think I read the changelog wrong because apparently freesync has been a thing in the kernel since a while back. Probably just some improvement being implemented in 6.5

To be honest I haven't ever tested because while my display technically supports it, it's a pretty basic display with not a lot or Hz range so I haven't bothered to check.

[–] [email protected] 2 points 1 year ago

I mostly notice because I have two displays with different refresh rates, so it's pretty noticable.

[–] [email protected] 2 points 1 year ago

Kernel 6.5 is gonna have freesync? Pog