There isn’t really a “right” side to that one. If developers want to disappoint some potential customers and leave money on the table by not creating an easy mode, that’s their prerogative.
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You know you don't have to play the easy mode right? You can just change the mode in the settings. Most games default to the standard version anyway.
I don’t think any games are obliged to offer an easy mode.
That's a valid stance. It's ok to make art which is not intended for everyone, or even the majority.
However, if you're charging people money for it and they are surprised by the difficulty and can't enjoy it as a result, I think that could be a potential ethical issue. But if you make it clear it's a difficult, challenging game, then I see no problem.
That human rights really matter in the coming upheaval. The doomsday glacier is probably insurmountable for civ to overcome and that level of change in sea level within a decade to century and a half is going to change everything. Most of the worlds cities are not viable. From what I have seen, the long estimates are all biased and unreliable.
https://www.youtube.com/watch?v=-yEj9JVRhjA
On the bright side, speculative long term land investments might yield a large sum of money. Shallow keel ferry and airboat operators stand to make a fortune.
Well, this thread was entertaining until I read this comment
Not mad though, this is what people should be talking about
I'm not sure how the impending climatic doomsday is going to make human rights unimportant?
Imo, games shouldn't have an easy or a hard mode. They should progress from easy to hard. Think super mario world.
Opinions change, but sometimes the discussion doesn’t come up a second time. There are more than a few positions I’ve taken that I’ve since changed my mind about, one of which is certifications. While not necessarily a requirement in IT, having one would be immensely helpful right now, and so would having any kind of degree. Not only would it assist with a job search, but I’ve also been looking into moving to another country, and these things are almost always listed as something they look for during approval.
I’ve also been on the wrong side of whether or not to change career paths.
I’m trying to get back into gaming, and one of the things I appreciate most is a true, authentic experience that the developer intended, not something that was trimmed down or made easier for the sake of bringing in the most money or using other gimmicks to increase player count. I used to think it was best to include an easy mode, but after experiencing it, I can see it’s really not the same game, like you said. This was a relatively recent realization, too, one that I didn’t know I was on the wrong side of until I saw it firsthand.
Distro choice is another issue. I didn’t want to admit that I’ve fallen behind on that one, but I’m trying to get into some of the gaming-specific distros now after seeing what’s available.
I’ve been doing a lot of self-reflection, and these are just a few of the things I’ve realized I was wrong about. It’s not that I needed to be convinced of anything; I just couldn’t admit it for whatever reason. I’m trying to work on a lot of things right now.
The right way to comment on this post is not to answer OPs question, but rather offer your take on their take.
I did all the things at once!