this post was submitted on 30 Oct 2024
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Now if only they could more clearly communicate when games are playable offline.

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[–] [email protected] 129 points 1 day ago* (last edited 1 day ago) (10 children)

However, it's only being forced for kernel-level anti-cheat. If it's only client-side or server-side, it's optional, but Valve say "we generally think that any game that makes use of anti-cheat technology would benefit from letting players know".

I will always love Valve for their ability to use corpospeak against corpos.

Your game has anti-cheat?

Wonderful!

I'm sure that always only results in an improved experience for all gamers, lets let them all know!

=D

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[–] [email protected] 101 points 1 day ago (1 children)

That’s awesome! GTA V just screwed everyone on Linux! What a rug pull.

[–] [email protected] 140 points 1 day ago* (last edited 1 day ago) (10 children)

Adding kernel malware after the fact should entitle every single owner who requests one to a full refund no matter how long has passed.

[–] [email protected] 13 points 22 hours ago

That’s exactly what Valve did. The automated refund system wasn’t available, but you could request a manual review and cite the added anti cheat; Valve was refunding those who did so.

[–] [email protected] 34 points 1 day ago (1 children)

I'd really like Valve to take an official policy on post-release changes that break games, but for what it's worth they have not given me any hassle with refunds in these scenarios.

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[–] [email protected] 45 points 1 day ago

Full agree. I do want some kind of policy for games that introduce anti-cheat both during early access and after release. Bricking a game you paid for should offer some sort of recourse.

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[–] [email protected] 65 points 1 day ago

I feel like they're doing this because they are going so hard with steam deck. Regardless, good on Valve for doing this.

[–] [email protected] 40 points 1 day ago (5 children)

Can someone explain like I’m stupid on kernel level anti cheat and why I should watch out for it? Not a dig at all, a genuine question!

[–] [email protected] 101 points 1 day ago* (last edited 1 day ago) (5 children)

To put it very simply, the 'kernel' has significant control over your OS as it essentially runs above everything else in terms of system privileges.

It can (but not always) run at startup, so this means if you install a game with kernel-level anticheat, the moment your system turns on, the game's publisher can have software running on your system that can restrict the installation of a particular driver, stop certain software from running, or, even insidiously spy on your system's activity if they wished to. (and reverse-engineering the code to figure out if they are spying on you is a felony because of DRM-related laws)

It basically means trusting every single game publisher with kernel-level anticheat in their games to have a full view into your system, and the ability to effectively control it, without any legal recourse or transparency, all to try (and usually fail) to stop cheating in games.

[–] [email protected] 59 points 1 day ago

More importantly, if traditional anticheat has a bug, your game dies. Oh no.

If kernel level anticheat has a bug, your computer blue screens (that's specifically what the blue screen is: a bug in the kernel, not just an ordinary bug that the system can recover from). Much worse. Sure hope that bug only crashes your computer when the game is running and not just whenever, because remember a kernel-level program can be running the moment your computer boots as above poster said

[–] [email protected] 64 points 1 day ago (1 children)

And it's worth noting that trusting the game developer isn't really enough. Far too many of them have been hacked, so who's to say it's always your favorite game developer behind the wheel?

[–] [email protected] 20 points 1 day ago

Or, even better, when you let a whole bunch of devs have acces to the kernel...

... sometimes they just accidentally fuck up and push a bad update, unintentionally.

This is how CrowdStrike managed to Y2K an absurd number of enterprise computers fairly recently.

Its also why its ... you know, generally bad practice to have your kernel just open to fucking whoever instead of having it be locked down and rigorously tested.

Funnily enough, MSFT now appears to be shifting toward offering much less direct access to its kernel to 3rd party software devs.

[–] [email protected] 10 points 1 day ago (1 children)

Not all anti cheats run at startup. Some only run when you play a game. I think vanguard for valorant ran all the time at first and people were pissed. Meanwhile easy anti cheat runs only with a game. So it depends. It all sucks though.

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[–] [email protected] 8 points 19 hours ago

Also, the most games that don't work in linux is for this reason (and steamdeck works in linux)

[–] [email protected] 35 points 1 day ago* (last edited 1 day ago) (4 children)

Making it super simple, it runs with full access on your machine, always. It can fuck anything up, and see everything. It can get your browser history, banking details or private messages you enter, activate your webcam or mic without you knowing, or brick your computer even.

And you can't even check what it's really doing on your computer because it's a crime under US law.

Finally, it can get hacked and other people than the creator can do all these to your computer as well,as it already happened once.

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[–] [email protected] 15 points 1 day ago

Easy, a bug in battle eye forced me to reinstall windows, this kernel access has to go.

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[–] [email protected] 40 points 1 day ago

Common valve W

[–] [email protected] 43 points 1 day ago (1 children)

Meanwhile at Epic...

"Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh"

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