The team seems rather inconsistent, or perhaps erratic, from my experience some years back. Not glaring issues, but small things that keep building up. In the RetroAchievements case, I can't help but wonder if they either want to have a walled garden, or if, looking at precedents from other companies, such as Microsoft's "EEE" strategy ("Embrace, Expand, Extinguish"), if they aren't trying to kill competition. And for the second point, it reminds me that the owner would throw hissing fits, at least up to some years ago, when projects he'd fork into Retroarch would change licenses, which, along with being an all emulators in one place project, making people draw in in detriment of stand-alone projects, makes me I fear it might be a precedent.
this post was submitted on 25 Oct 2024
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