this post was submitted on 24 Jun 2023
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I've recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I'm a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I've come to a sort of paralysis. I feel like there's such an enormous amount of content to see that I'm constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I'm not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I'm posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I'm an overthinker and should just rock on? Looking forward to your comments!

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[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (3 children)

For me since I quit smoking weed something in my mindset changed and it just seems like too much effort overall to play most games, especially bad with open world with hundreds of quests. The quest log tends to remind me of my ticket backlog at work.

I mainly play some small and quick to pick up and put down games with tight gameplay loops atm.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

I mainly play some small and quick to pick up and put down games with tight gameplay loops atm.

What are some you are playing? If you dont mind me askin. I dont have the time for these large grinds. 30-60 minutes a night and Im good.

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[–] lowleveldata 4 points 1 year ago* (last edited 1 year ago)

To have fun instead of trying to see all content is the way to make most of the experience. In ToTK I just turn off the UI and try to get lost.

[–] [email protected] 4 points 1 year ago

I get that too, especially with open world games. They tend to focus on quantity rather than quality with too many side quests that are basically just the same thing over and over again.

They can still be nice but I usually prefer a tighter story.

[–] [email protected] 4 points 1 year ago

Yes, I never finished BOTW because of the size, same for Skyrim and although I'm excited for Cities: Skylines 2 I'm also a bit intimidated by the scale of it and learning all the new tools again!

[–] [email protected] 4 points 1 year ago

Man this post made me think about why some games that seem right up my alley (fallout, cyberpunk, etc) I just can't seem to finish. I have a perfectionist issue where I feel I need to do all the available side quests before moving onto the next mission/level/boss. I might try to pick up cyberpunk again after I complete my fallen order replay and just stick to the larger missions.

I am really looking forward to starfield but I really don't know if I'm prepared for it.

[–] [email protected] 4 points 1 year ago (2 children)

I do not. I feel no particular obligation to finish anything, and most of the time I do I feel let down that there isn't more. I want enough to be able to play until I feel the desire to play something else, then have plenty more to explore next time that game scratches the right itch.

[–] [email protected] 4 points 1 year ago (1 children)

I think of games like books. I read for pleasure, if I'm not enjoying the book after a decent try I start a different book. I only have so much time in my life to play games and read, no need to spend it on something I'm not enjoying.

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[–] [email protected] 2 points 1 year ago

This describes me perfectly. As an example, I have had Skyrim since the original release and never beat it. I enjoyed playing around in the world until I went on to other things. I can always go back and play some more when I want. I like having a large world there for me to explore and interact with on my own time.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

I can certainly understand that! I kind of am the opposite though; I like not knowing the exact extent of the game, or where everything is, because to me it then feels more like a real place that I'm really exploring. I don't need to see everything, and honestly I hope I never do see everything because then the magic is gone. I like feeling like a small fish in a very big ocean.

I guess I'm an anti-completionist in that way.

[–] [email protected] 4 points 1 year ago

Anti-completionist! I like that. That makes a lot of sense, I think it really might be my inner completionist that wants me to see every nook and cranny of a game. But you're right about that taking away the magic. Similar to when you replay a game you played as a kid and realise that there's a lot less to the once magical game world than you thought.

[–] [email protected] 4 points 1 year ago

Yes, I recently started no man's sky and at times I find I have to swap to a more simple game because it feels overwhelming.

I never used to feel this way in games, I think it's a lack of time as I get older. When I was younger I could afford to spend days and days figuring out a game, now it feels like I have limited time and need to use it efficiently.

[–] [email protected] 4 points 1 year ago (2 children)

Hehe I know exactly that feeling! Honestly I found the same with Skyrim, GTA5 and Witcher 3 - I can't imagine spending 100+ hours on a game like that, knowing I'll probably not finish it! I know it's irrational but I'm the same. :)

I loved Disco Elysium and Life is Strange 1 because I truly did feel that I left no stone unturned in my playthroughs - it felt very "complete" and had such a satisfying ending that didn't leave me wandering around a progressively more empty hand world.

I guess that's a type of game preference - I love watching other people play big games like that, but can't do it to myself as I feel it's never "done." :)

And yet... I'll play a wrestling game for probably hundreds of hours, knowing fully beyond unlocking everything, there's a game I can't "finish" - weird really! :)

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[–] [email protected] 3 points 1 year ago

Not overwhelmed so much as after awhile the content in these open world games starts to feel too similar and I lose the motivation to finish. I think going forward I may stick to the "main quest" and only tackle side content if it's genuinely interesting rather than trying to complete everything, which can feel like a chore. I think a lot of it behind being overwhelmed as well is just sheer bloat/filler in some of these games.

[–] [email protected] 3 points 1 year ago

Felt the same way in BotW. I wandered for a while and had fun with it for a while before resorting to a walkthrough. I don't have a lot of time to game anymore and it became a sort of treasure hunt and was still fun having the walkthrough available as needed.

The older I get the more I just appreciate the story. If I get any busier I'll probably start watching others play through on youtube.

[–] [email protected] 3 points 1 year ago

I greatly prefer games that wrap up in thirty minutes or less... you know, fighting games, old-school arcade games, puzzle games, that sort of thing. Sometimes it's fun to just wander around in an open world, but big video games are big time sinks that require a big commitment, especially at the start when you have to learn the ropes. Sometimes these big games aren't well explained and you have to fumble your way through their complicated play mechanics, an issue I had with Biomutant. Struggling and confusion are not a part of the gaming experience I particularly enjoy.

[–] [email protected] 3 points 1 year ago (2 children)

I have this with big Minecraft modpacks. Sometimes I just get overwhelmed with all the stuff to do, and I get none of it done. I wonder if it's related to ADHD or autism. I've not been diagnosed with either because I avoid doctors like the plague but when you check literally every box for a disease... Welp.

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[–] [email protected] 3 points 1 year ago (1 children)

I think TotK dropped a lot of hints about not playing it like BotW, but most probably didn't pick up on it. I made the mistake of exploring a lot on my own and ended up skipping several of the quest stories as a result. When the world is so large, you really need a GPS for your map to constrain your path. It's kinda hard to tell the user "this time is different, follow the guides" when it seems so familiar a place.

There was a lot of effort made to ensure there was guide based content posted online immediately upon release, but this assumes the user will go looking for it.

[–] [email protected] 2 points 1 year ago

Oh wow yeah I definitely missed that memo. But that goes in line with what another person said about persuing the main quest first and exploring a bit later. Thanks for the tip!

[–] [email protected] 3 points 1 year ago

Yeah, I've felt this at times, but games are meant to be fun and low stakes. If certain games make you feel this way I think it's worth reflecting on what about the game triggers this response. Perhaps there's a way to avoid that thing or reframe your thinking around it. Otherwise, there's no shame in not playing a game that makes you feel bad!

[–] [email protected] 3 points 1 year ago

Absolutely! I just picked up the Mass Effect collection and the Dragon Age collection when they came in a bundle a couple of weeks ago. I am really, really intimidated having like 7 big games all in my backlog now. I'm just playing Bioshock Infinite and Hades in my happy little box.

[–] [email protected] 3 points 1 year ago

Seems like you found the correct Lemmy instance.

[–] [email protected] 3 points 1 year ago

This is why I have so much trouble with the Fallout series. I love the games and their universes but I just can't deal with how overwhelming it is to actually play and realize how much there is to do. I never had this issue with other games like Subnautica for some reason.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (2 children)

I don't feel this way about open-world games because they do usually have an end and you can skip a lot of the open-world filler content. I get this anxiety about sandbox games. I hate it because I really enjoy games like Cities Skylines and I'd love to get into Dwarf Fortress, but I can't play them anymore because I could spend 1,000 hours in one of them and never finish. That open-endedness keeps me from playing.

[–] [email protected] 2 points 1 year ago (1 children)

Oh, that's interesting that you feel that way about sandbox games. I get that it can be irritating to not have a clear goal or end to the game. They're more about making up your own challenges and by that your own gameplay experience on the way. Reminds me of Minecraft!

Somehow, sandbox games don't induce that kind of anxiety for me because I never feel like I'm "missing" something if I tackle a challenge one or the other way because there's always another playthrough up next to explore the other route.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Yeah, come to think of it, I think this is a larger issue I have in life: I always have to be working toward a goal or else I feel guilty. I can see your point of view too though. If there's no beginning and end, there's no minimum amount of time you need to play. The goal is just to enjoy.

My perspective is basically the inverse: if there's no beginning and end, there's no maximum amount of time I need to play. 😅

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[–] [email protected] 2 points 1 year ago

I just try to trust the game, though in the case of TotK I did have an "ugh not again" moment when I first landed at the surface level. Glad I stayed with it, though. We usually chip away on it for an hour or two each day, but when I'm not in the mood I just do something else. As long as you're enjoying yourself, there's no wrong way to game. ✌️

[–] [email protected] 2 points 1 year ago

It's funny that you got that in Skyrim, really felt like that game was terrified that I'd miss some random quest and shove it in my face

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