Why the f I see vertical gameplay of someone playing 16:9?
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I played the demo for a few hours. Might be a solo dev, but his experience is definitely noticeable. Game looks great, albeit unoptimized. Progression is simple and fair. Artwork is incredible for a solo dev. Combat is decent, and unexpectedly satisfying.
Someone else mentioned the excessive blood explosion - it’s the best feeling when you land one of those shots from across a field.
Ahh, a game dedicated to being a stealth archer, fuck yeah, I'm in.
I know right. He knew that was the best way to play Skyrim. This game looks bad ass.
Looks interesting, but the music should hit WAY harder, IMO. Based on the visuals, I was expecting early 2000s Opeth, and I got late 2010s Opeth instead.
The music is all written by a member of ISIS, which is pretty heavy, but in an "atmospheric sludge/post-metal" way. So I can see how you'd think that if you're looking for something more death metal (which would fit in the fight scenes, although atmospheric sludge or funeral doom would go pretty well in the rest of the game)
Oh snap thanks for pointing this out! Been a long time and I haven't kept up with ISIS, but their Panopticon was damn near genre-defining for me at the time.
I'm glad to see they've turned a corner in their careers. Last I heard they were mostly producing beheading videos.
Lol yeah, name became a wee bit unfortunate thanks to those angry rascals
Not really all that related, but if you like Panopticon by ISIS, you might also appreciate the best Appalachian atmospheric black metal I've ever heard, Kentucky by Panopticon.
Buddy, "Appalachian atmospheric black metal" is a weird combination of words I've never seen before and I'm stoked to give it a whirl. Praise Satan for keeping metal interesting.
GPU: 4 GB VRAM GeForce GTX 980/Radeon RX 580
Dammit, my iGPU has more than enough computing power but only half of the VRAM.
There is a demo, so you can see if it will run well enough for you before you buy it.
Still took less time than Elder Scrolls 6 to come out
Think we know why (this guy quit)
You’d think it would be a blow to Bethesda that their sole programmer quit, but fortunately the creation engine is so cutting edge that I’m sure they’ll lean on it just as it is for years to come.
This looks like skyrim sneaky archer: the game.
Definitely gunna play this.
What is publishers role anyway in digital age of 2024? Marketing?
Financing.
Marketing and distribution (physical copies)
Looks fun. I cracked up when dude shot the deer thing and the blood exploded. I'll definitely check this out.
Is that heavy metal music actually in the game, or is it just for the trailer?
I feel like credentials such as used to work at Bethesda, aren't as good as they think they are... Or is it just me?
You shouldn't dismiss someone's 14 year career, including a game of the year, because you don't like the studio he came from.
I understood it as "they were fed up with the henhouse and proved they could do better alone".
I don't blame the devs for bad AAA games, with like 300 people working in one game, if it becomes shit it's management fault.
It's just you. That a company makes terrible decisions tells not that much about a dev. If a dev says he worked on multiple projects does tell something about the dev regardless of the company. Don't forget that Bethesda sold their soul to MS and now has a lot more "steering" at the top, devs don't participate in that.
Edit: a word
if they were a lead game designer or writer I would agree. but I think this guy did environmental design, and Bethesda has had pretty cool environments in their games. though not all of them are very believable (in feeling lived-in), they sure do provide some spectacle, and memorability. in fact many of their games have been mostly carried by environments.
Why do all Unreal 5 games look the same?
Because making it not look like an unreal engine game requires an entire technical art department. Absolutely possible, but there's waay too many dials to play with.