and then at the same time they combat will be clunky and uninspired plus the writing will be awful.
BUT TOENAILS THOUGH
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and then at the same time they combat will be clunky and uninspired plus the writing will be awful.
BUT TOENAILS THOUGH
AAAA toe nails! $100 for the early access pedicure pack of 3 special nail colours. You can purchase the other 7 colours via the nail pass, you'll gain access to a new colour each month as your nails grow in real-time!
Imagine if they used all that resources in do... Fun gameplay. Not trying to be a movie or a simulation of real life. Like just gameplay. 100% gameplay. A game who is not a playable movie. A game with just gameplay. Like a real videogame.
Simulation systems can be very useful assets for fun gameplay, if you make a game that can make use of them. Immersive Sims are essentially all about this. They create a bunch of systems that can interact in all kinds of ways, and then they let the player figure out how to make use of them in whatever way they want.
The issue is these games are just making these systems without any way to take advantage of them. If the nails being long made you better/worse at things, and the nail clippings could be combined with other items to make potions or something, it could actually be a cool mechanic. Just doing it for "fidelity" isn't useful though and usually just a waste of time/money/effort.
Rimworld is a good example of the depth of simulation making for good gameplay (also dwarf fortress...)
It can also make the incredibly tedious and irritating. Elite Dangerous is an incredible simulation of our galaxy that has terrible gameplay for your average player.
The simulation isn't the reason for that. That's just the design of the game. Plenty of people enjoy the Truck Simulator games. Elite is basically the same thing, but for space. Also, I wouldn't call it a "simulation" of our galaxy, but a simulacrom or representation. It's not changing. The groups expanding and building in that, the economy, and those systems are simulations, and they actually provide content for the game, regardless of if it's enjoyable in your opinion.
Simulations that create content are when we should create simulations. Simulations that consume resources and don't enhance the game should be avoided.
My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of
"hey, what feature can the new guy work on?"
"idfk make him add toenails or something"
True. I never was able to work well in groups, imagine a work of more than 500 people.
there was a game made by sega a LONG time ago that had a realistic time progression. No one has ever beaten it and I think finding copies of that game is extremely difficult
as you can expect, making a hyper-realistic game didn't work out so well. But now there's lots of games with way too many "chores" RedDeadRedemption 2 has way too much stuff you need maintain.
One of the things that pisses me off about the elder scrolls games is the limit on how much loot you can carry.
Or in zelda breath of the wild and tears of the kingdom, there's almost nothing but insanely fragile weapons that literally shatter into nothing when you hit something with it more than 4 times.
Yeah, the durability on every single weapon in BOTW/TOTK could have been quintupled and the game would have been better for it.
It was so bad that you couldn’t even kill a Lynel with their own weapon before the weapon broke. You had to abuse glitches just to make it through the fight with the same weapon they were using against you.
I loathed the shattering weapons in the first hour of botw, but the next 80-100 hours, I learned to love it, and when totk came with the merge or whatever it's called oh boy was I having fun.
I made fun of BotW when I first played it, but once I got into it I realized how great it is. You can't kill all enemies you come across right away. Much like Elden Ring you make a mark on the map and come back when you're stronger and you have better gear.
I got bored early on and traversed the whole map climbing each tower. In doing so I really fell in love with the style. I recommend everyone struggling with the game do the same. Open the map completely and explore. Later on it's super easy to raid the castle for infinite end game gear.
Then someone will introduce a "Disable toenail growth" mod which eats even more ram.
Fable 5?
Oi it's chicken chaser!
Graphical improvements have been minimal at best for probably ten years, now. They have to do something. I mean, at least they think they have to do something to justify charging $70 or whatever for a new, AAA game these days.
This is great opportunity to recommend FOSS FPS game Xonotic
It’s a great game !
This is a great opportunity to recommended indie games on Newgrouds or itch.io