this post was submitted on 10 Oct 2024
2 points (100.0% liked)

Gaming

3122 readers
17 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
(page 2) 42 comments
sorted by: hot top controversial new old
[–] [email protected] 0 points 1 month ago (1 children)

and then at the same time they combat will be clunky and uninspired plus the writing will be awful.

BUT TOENAILS THOUGH

[–] [email protected] 0 points 1 month ago

AAAA toe nails! $100 for the early access pedicure pack of 3 special nail colours. You can purchase the other 7 colours via the nail pass, you'll gain access to a new colour each month as your nails grow in real-time!

[–] [email protected] 0 points 1 month ago (2 children)

Imagine if they used all that resources in do... Fun gameplay. Not trying to be a movie or a simulation of real life. Like just gameplay. 100% gameplay. A game who is not a playable movie. A game with just gameplay. Like a real videogame.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (2 children)

Simulation systems can be very useful assets for fun gameplay, if you make a game that can make use of them. Immersive Sims are essentially all about this. They create a bunch of systems that can interact in all kinds of ways, and then they let the player figure out how to make use of them in whatever way they want.

The issue is these games are just making these systems without any way to take advantage of them. If the nails being long made you better/worse at things, and the nail clippings could be combined with other items to make potions or something, it could actually be a cool mechanic. Just doing it for "fidelity" isn't useful though and usually just a waste of time/money/effort.

[–] [email protected] 0 points 1 month ago

Rimworld is a good example of the depth of simulation making for good gameplay (also dwarf fortress...)

[–] [email protected] 0 points 1 month ago (1 children)

It can also make the incredibly tedious and irritating. Elite Dangerous is an incredible simulation of our galaxy that has terrible gameplay for your average player.

[–] [email protected] 0 points 1 month ago

The simulation isn't the reason for that. That's just the design of the game. Plenty of people enjoy the Truck Simulator games. Elite is basically the same thing, but for space. Also, I wouldn't call it a "simulation" of our galaxy, but a simulacrom or representation. It's not changing. The groups expanding and building in that, the economy, and those systems are simulations, and they actually provide content for the game, regardless of if it's enjoyable in your opinion.

Simulations that create content are when we should create simulations. Simulations that consume resources and don't enhance the game should be avoided.

[–] [email protected] 0 points 1 month ago (1 children)

My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of

"hey, what feature can the new guy work on?"

"idfk make him add toenails or something"

[–] [email protected] 0 points 1 month ago

True. I never was able to work well in groups, imagine a work of more than 500 people.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (2 children)

there was a game made by sega a LONG time ago that had a realistic time progression. No one has ever beaten it and I think finding copies of that game is extremely difficult

as you can expect, making a hyper-realistic game didn't work out so well. But now there's lots of games with way too many "chores" RedDeadRedemption 2 has way too much stuff you need maintain.

One of the things that pisses me off about the elder scrolls games is the limit on how much loot you can carry.

Or in zelda breath of the wild and tears of the kingdom, there's almost nothing but insanely fragile weapons that literally shatter into nothing when you hit something with it more than 4 times.

[–] [email protected] 0 points 1 month ago

Yeah, the durability on every single weapon in BOTW/TOTK could have been quintupled and the game would have been better for it.

It was so bad that you couldn’t even kill a Lynel with their own weapon before the weapon broke. You had to abuse glitches just to make it through the fight with the same weapon they were using against you.

[–] [email protected] 0 points 1 month ago (1 children)

I loathed the shattering weapons in the first hour of botw, but the next 80-100 hours, I learned to love it, and when totk came with the merge or whatever it's called oh boy was I having fun.

[–] [email protected] 0 points 1 month ago

I made fun of BotW when I first played it, but once I got into it I realized how great it is. You can't kill all enemies you come across right away. Much like Elden Ring you make a mark on the map and come back when you're stronger and you have better gear.

I got bored early on and traversed the whole map climbing each tower. In doing so I really fell in love with the style. I recommend everyone struggling with the game do the same. Open the map completely and explore. Later on it's super easy to raid the castle for infinite end game gear.

[–] [email protected] 0 points 1 month ago

Then someone will introduce a "Disable toenail growth" mod which eats even more ram.

[–] [email protected] 0 points 1 month ago (1 children)
[–] [email protected] 0 points 1 month ago

Oi it's chicken chaser!

[–] [email protected] 0 points 1 month ago

Graphical improvements have been minimal at best for probably ten years, now. They have to do something. I mean, at least they think they have to do something to justify charging $70 or whatever for a new, AAA game these days.

[–] [email protected] 0 points 1 month ago (2 children)

This is great opportunity to recommend FOSS FPS game Xonotic

[–] [email protected] 0 points 1 month ago

It’s a great game !

load more comments (1 replies)
[–] [email protected] 0 points 1 month ago

This is a great opportunity to recommended indie games on Newgrouds or itch.io

load more comments
view more: ‹ prev next ›