I don’t really “main” any frame, but if I did, it would be Mag. Her play style is just what I want—active, interesting, and most importantly, creative in a way that most frames are not.
If there’s one thing that’s awkward about Mag, it’s that the mods to make her kit strong are not the sort of mods that most starting players know how to get. The main thing I’m thinking of here is Transient Fortitude. More on that later.
Pull is, to me, her star ability and the one that makes playing her creative. Since the buffs to starting frames, it’s even better. Pull has an extremely high base range. Maybe the highest of all powers on all frames, but I can’t say that for sure. It is cheap to cast, can CC a huge number of enemies, breaks cameras, and with its Greedy Pull augment allows triggering all sorts of Arcanes when you want to trigger them.
Magnetize is an incredible and (to me at least) fun damage increase ability and CC all in one. You can lock down a hall, block an entire quadrant of the map, and most importantly target Eximus units. In fact, of literally ALL abilities in the game, only Magentize got STRONGER with the Eximus rework. That’s because while you can put Magnetize on an Eximus, that unit is not frozen in place like regular units. And while nothing lives long inside Magnetize, the eximus unit moving around acts like a roomba, grabbing up more mobs to die in Magnetize. Magnetize has a unique interaction with primary and secondary weapons, and finding the right weapons to fire into is critically important for higher level Mag play.
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Hit-scan weapons are bad, and projectile weapons are good.
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Beam weapons are also good.
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Punch through is important, but if you refuse to use a projectile weapon, it doesn’t matter.
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Boltors of all variants, all kinds of Tetras, Synapse, Gaze, Quellor, and the true star of the Magnetize show: Exergis with its infinite body punch through. If you fire UP toward the top of the bubble, you can trigger Primary Deadhead.
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For secondaries, Aksomati are projectile based.
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Sadly, bows (except for the Nataruk for some crazy reason) do not synergize with Magnetize. Probably because they’d be completely OP. Same for all glaives.
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When it comes to melee weapons, I’ve tested extensively and never found anything better than a heavy attack build Quassus. I only ever accidentally use the “Hold” version of Magnetize. It’s weak.
Polarize got a buff with the starter frame bufffs, and is an incredible force multiplier for Magnetize. Don’t try to make this ability kill things on its own beyond about level 17, but Polarize+Magnetize will kill things up to about level 170 even before you pull out your Exergis.
Crush is instant shield regen for the whole squad. With its augment Fracturing Crush, it trivializes Steel Path by stripping 100% of armor on every enemy you can see.
I recommend building Mag with Overextended and Transient Fortitude. You want to Crush everyone, and you don’t want Crush or Magnetize to hang around for very long. Everything in a bubble will be dead in 2 seconds anyway!