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Warframe

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Last week Volt here https://lemmygrad.ml/post/1319756

This is Mag, a force to be reckoned with. Mag is a team player, Tenno, and a worthy addition to any squad.

1st ability-Pull your enemies to a space nearby

2nd ability-Magnitize Tap to enclose an enemy in an orb of magnetic power and hold to protect yourself with a magnetic shield

3rd ability-Polarize Emit a wide orb of energy around the area that drains enemy shield and armor while restoring allies

4th ability-Crush Magnetize enemy bones, causing heavy damage in an area

Passive-Bullet jumping pulls items to Mag

Progenitor-Magnetic (surprise)

Released 10-25-2012

Mag is the last of the three starting frames alongside Excalibur and Volt. Her blueprint can be bought on the market, and parts from The Sergeant on Iliad, Phobos. She can also be bought fully built from Teshin once Typhoon rank in Conclave for 60,000 standing.

Mag was introduced in vanilla, originally replacing Volt as a starting frame 3/18/2013 then Volt came back 7/18/2014 replacing Loki. Since then, these three have been the beginner choices.

Mag received a prime variant 9/13/2013 Update 10, becoming the first female warframe to receive a prime

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[–] [email protected] 3 points 1 year ago (3 children)

Maybe it's just the build but I could never find a proper way to play Mag. Her polarize is great but it's kinda boring to base your entire survival (in high lvl missions) on spamming one ability and abuse shield gate. Her pull and crush are kinda meh, especially with so many eximus units recently, and magnetize can be good but it's also kinda janky and slow - it would often appear elsewhere rather than on my target, it doesn't pull everyone always inside, can be annoying for teammates trying to land headshots and you need specific weapons that synergize with it.

But it's such a thematically cool warframe, the closest one that comes to the fantasy telekinesis mage archetype that just throws enemies around! Just feels really outdated by now IMHO.

[–] [email protected] 2 points 1 year ago

If you want to slow her pace down, Counter Pulse makes enemies pause in place to unjam their guns, and Magnetize disables Eximus guns (but not casts).

Alternatively, every* frame can run FBHCAB (Fractured Blast/Lycath's Hunt, Health Conversion, Arcane Blessing) and gain a very high energy economy and high tankiness.

(*Some frames have native health orb gen like Nezha and Nekros, it's a horrible playstyle on Yareli, and some frames don't need it as a survival tool... but basically every frame, within reason.)

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

You could try Arcane Aegis and mod into using your shield to absorb damage with Adaptation + Redirection/Primed Vigor instead of just relying on resetting shield gating with Polarize/Crush.

You can run the Dethcube Sentinel with its Energy Generator Augment and a weapon modded preferably for Gas + Cold for Lingering aoe DOT and CC to help keep the Sentinel alive, and if you want to go even tankier, you can try Arcane Barrier on top of Aegis if you want to try making yourself even tankier/nothing else you want to throw on.

There's a couple of other ways you can keep your shields topped up long before they break like the Rakta Dark Dagger/Pillage/Condemn.

It feels more like playing Harrow/Hildryn pre-Shield Gate update to me than the micro-manage your shields and energy that I associate with using a dragon key to shield gate.

[–] [email protected] 1 points 1 year ago

That's honestly how I felt, I did like Magnetize and Polarize but felt a little spammy and the bubble kept throwing me off. Maybe I just need more practice playing her, but the kit just didn't come together for me personally

I do wish we had a wizard archetype frame, something like Ember and Chroma put together, or more caster oriented Chroma