this post was submitted on 22 Sep 2024
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Steam

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Steam is a video game digital distribution service by Valve.

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[–] [email protected] 61 points 14 hours ago (3 children)

I love steam, but let's get real here for a second. Valve will change some day. Enshitification is inevitable.

GabeN will not live forever. The vultures circle endlessly, and one day they will win. There is no good ending here (for now).

Consider building a tower, downloading everything youve purchased on steam, and keep it offline. Maybe have a 2nd set of hard drives as a backup. Put these priceless artifacts in your will.

Plan accordingly and enjoy the ride while it lasts.

[–] [email protected] 6 points 4 hours ago* (last edited 3 hours ago) (1 children)

I love steam, but let's get real here for a second. Valve will change some day. Enshitification is inevitable.

Steam is an example where I'm not sure when it would happen.

It already comes with a hefty fee of 30% per sale on the platform. I don't think they can raise that without serious backlash. And there also isn't really a need, Steam prints money. It prints money because it's where users are. Users are there because they like the features. Some good features are only there because of laws (e.g. refunding); Valve can't remove these.

So how would you make the service even more profitable?

Enshittification happens because corporations want (more) money out of a service that built a userbase. These were often running at a loss. To turn a profit, they need to change.

Steam can sell you licenses to games you don't own already. It's up to each publisher. Valve doesn't care, they just deliver.

[–] [email protected] 1 points 1 hour ago

Think of it more like Netflix. Netflix was great, then the market fractured and Netflix enshitified in response.

What it would take here is for a publisher to become a real distributor in the space, but competition is weak right now. Just like it really took Disney wading in to disrupt Netflix, it would take someone equally large, like Microsoft, to disrupt Steam. Sorry Ubisoft, but you don't cut it.

[–] Gingernate 11 points 11 hours ago (1 children)
[–] [email protected] 5 points 11 hours ago (1 children)

I don't play many AAA games but I'm forever gutted that the fight to make them able to be pirated is a losing battle. I want to pay for my indie games but on occasion I look online at the crack status of AAA games from oecen 2-3 years ago and they're still not playable.

It creates a weird dichotomy where people who pirate or at least don't buy expensive games don't take part in the mainstream gaming conversation at all, which is totally different from the rest of pirated media.

[–] [email protected] 2 points 10 hours ago (1 children)

Which AAA aren't cracked?

The only two I can think of (that I've ever thought of playing but haven't been able to pirate) are the newer Dragons Dogma and the recent Black Myth Wukong game but those arent from 2-3 years ago so I'm curious which ones you are thinking about.

[–] [email protected] 2 points 9 hours ago (1 children)

The game I always think of checking out is Assassin's Creed Mirage, just to find it hasn't been cracked.

I know assassin's creed is a bit of a crap franchise but I have a love / hate relationship with the game and think mirage looks made for me. Every few months since release I've looked up it's crack status and not just has it not been cracked but generally the comments around it are that it's from the new era of uncrackable games.

[–] [email protected] 1 points 8 hours ago (1 children)

There is no such thing as an uncrackable game. It is "just" variable levels of hard-to-crack. And some peopl are not willing or able to put in so much work to do it.

[–] [email protected] 1 points 7 hours ago (1 children)

I agree that no games are uncrackable in theory, but to my understanding (from about two years to two months ago at least), there were only two people able to crack new denuvo games due to how intensely complex the task is. One of those people only cracks football games and the other is EMPRESS, who from what I've seen glancing into the scene, is one crazy lady.

Although modern denuvo may technically be crackable, but while it's so difficult that only a handful of people have the skill to do it and takes hundreds of hours of work per game, for all intents and purposes, it may as well be uncrackable.

[–] [email protected] 1 points 7 hours ago

That's right. It's a billion-bucks-industry against less than a handful people. Yet it's still not uncrackable. There's just nearly noone left to do it anymore so in the end they might win. And the legit customers loose even more, as we have to endure this ugly as fuck drm.

[–] [email protected] 36 points 16 hours ago (2 children)

steam survey says 1.92% is on linux. So there's about 736,651 linux users on steam?! neat

[–] [email protected] 12 points 10 hours ago (1 children)

https://partner.steamgames.com/ says there are 132 million monthly active Steam users, so that's more like 2.5 million Linux users on Steam.

[–] [email protected] -2 points 7 hours ago

so cocurrent means monthly active?

[–] [email protected] 22 points 14 hours ago (1 children)

Many of those Steam Deck, I bet.

[–] [email protected] 6 points 13 hours ago

Bazzite on my desktop and a Steamdeck here!

[–] [email protected] 21 points 18 hours ago (3 children)

Wild that the video game industry is so big, and this still isn't even 1% of people on earth.

[–] [email protected] 24 points 16 hours ago

Also keep in mind this is peak concurrent players. I imagine the MAU is much higher, since most of the world doesn't game at the same time.

[–] [email protected] 25 points 18 hours ago (1 children)
[–] [email protected] 1 points 17 hours ago (1 children)

Yeah but you'd think more what use steam. I wonder what the platform breakdown is .

[–] [email protected] 31 points 17 hours ago

90% mobile phones my guy.

[–] [email protected] 7 points 18 hours ago (1 children)

Sure, but 38,000,000 x $60 = $2,280,000,000. And that's if they all spend only $60/year, and only on Steam, and the average I'm sure is much higher.

[–] [email protected] 0 points 18 hours ago

~~We~~ i need to tech bro take over whatever industry actually gets to all 7 bln

[–] [email protected] 18 points 19 hours ago (1 children)

huh, what dropped in 2020 that caused that big spike?

[–] [email protected] 24 points 19 hours ago (2 children)
[–] [email protected] 22 points 19 hours ago (1 children)

Damn, you reply quick. yep, I realized the instant i asked and felt stupid, eheh.

[–] [email protected] 4 points 13 hours ago

Don't delete your comment for asking a legit question! Others might be ignorant as well and benefit from the Q&A.

[–] [email protected] 2 points 11 hours ago

Gaben behind Covid-19 confirmed?

[–] [email protected] 8 points 16 hours ago (1 children)

All of them playing that KFC dating Sim

[–] [email protected] 3 points 16 hours ago

I honestly thought the number of concurrent users was a lot higher a lot longer ago, but either way, it's come a long way since ~2003?

[–] [email protected] 2 points 18 hours ago (1 children)

38 million only? I thought there were way more gamers out there. Isn't it a market bigger than TV and cinema combined? (maybe even sports included?)

[–] [email protected] 7 points 17 hours ago

These are concurrent users, i.e. the number of players all playing at one time. The total number of Steam users is WAY higher.

[–] [email protected] 0 points 18 hours ago

I wonder how many millions they need to be inspired to update their platform so it doesn’t need a regular outage every Tuesday.