this post was submitted on 13 Sep 2024
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Deadlock

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You used to be able to hold ALT, and your mouse would unlock and you could mouse over your abilities and read about them. You could also ping the map to communicate with teammates with ALT. You can still hold ALT and press the number keys to upgrade your abilities, but ALT doesn't let you mouse over stuff anymore. You can still unstick the mouse with TAB, but that brings up the whole scoreboard UI. Why did Valve straight up remove a functionality from the game?

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[–] [email protected] 5 points 1 month ago (2 children)

That was patched today.

Changes to Scoreboard (TAB) and Extra Info (ALT) Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​ ​

Scoreboard (TAB):​

  • Enables cursor mode​
  • Displays Scoreboard​
  • Displays Damage Summary​
  • Allows minimap ping and draw​ ​

Extra Info (ALT):​

  • No longer enables cursor mode​
  • Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
  • Can now more easily map ALT as an Alternate Cast button​
  • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​

https://forums.playdeadlock.com/threads/09-12-2024-update.27974/

[–] [email protected] 5 points 1 month ago

This is throwing me off so much because I used to press TAB+number to upgrade abilities. Splitting it into two different buttons makes things more difficult imo.

[–] [email protected] 2 points 1 month ago (1 children)
[–] [email protected] -1 points 1 month ago* (last edited 1 month ago) (1 children)

You don't have to to use alt+number to upgrade, just press tab instead. Or rebind it.

I've been avoiding alt because it meant camera input would stop, now I can actually upgrade shit mid fight faster, when before I was long pressing the ability keys to unlock abilities mid-fight to use them.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

I don't like bringing up the scoreboard just to upgrade my abilities, it's too much visual clutter. We had functionality and the developers removed it. They didn't even add a toggle, they just decided that the way I play the game is wrong. I don't like taking options away from players, especially when it comes to UI, which can be very important when it comes to visual disorders such as colourblindness or autism.

[–] [email protected] -1 points 1 month ago* (last edited 1 month ago) (1 children)

Ok. And I'm telling you it ADDS functionality I was missing.

Clicking the abilities wasn't good UX, as it's something you may have to do mid-combat, where you can't interrupt aiming.

[–] [email protected] 1 points 1 month ago (1 children)

I didn't say it doesn't add functionality. I said it removes functionality. It can do both. You're treating this like an argument, but I don't see any disagreement except that we have differing personal preferences. A toggle would make us both happy.

[–] [email protected] -1 points 1 month ago (1 children)

I know. And it isn't. I'm telling you there's an upside, and a reason it was done this way. That it isn't 100℅ "ass".

I'm not against a setting that'd make us both happy.

I'm against calling it "ass", hence painting a picture that there's nothing here someone might want, and can be reverted in full without drawback.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)

This change coming without double binding for the affected functions was ass. Tab+1 worked, you didn't have to click the abilities (it seems like you think you did)

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

No. My problem wasnt that you had to click the ability, my problem was that you'd lose camera input for a moment.