this post was submitted on 04 Sep 2024
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Gaming

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[–] [email protected] 10 points 1 month ago* (last edited 1 month ago) (2 children)

The standout line for me was this bit at the end:

Are we going to reach the same levels of player count and engagement again when there are so many other draws on their attention and time compared to 2020 or 2021? Not anytime soon, if we ever do.

As I see it, the video game market went from a growth market to mature practically overnight. Meaning, since Pong, the video game market has continued to grow as more and more people have discovered gaming over time. But in 2020-21, a huge influx of players and time found their way to the video game market and many of them liked it and stuck around. Others have again left gaming, having been pulled away by other things. So now, it's more about optimization of the player base rather than pursuing more organic growth by finding new players.

This has been a painful transition in thinking for many in the industry, especially those who assumed that player growth would continue forever, especially after the boom seen in 2020-21.

It's not just that gaming had an unusual growth period during COVID lockdown. It's that gaming had its final big growth period ever during this period. Everyone left out there that ever thought they might give gaming a shot did so during the lockdown, and they either stuck with it, or they realized it wasn't a forever hobby for them. From here on out, the gaming industry is more like the food industry or something. They won't find new pockets of untapped consumers. They have found them all, and now developers and publishers need to be smarter about scale and burn rate.

[–] [email protected] 5 points 1 month ago (1 children)

Everyone left out there that ever thought they might give gaming a shot did so during the lockdown, and they either stuck with it, or they realized it wasn’t a forever hobby for them

looks dubious

That seems like an overly-strong statement.

There's a point where the whole world has access to video games. And we're getting closer to that time. There are certainly limits on growth approaching. But I don't think that we're to those limits yet.

For mobile phones in sub-Saharan Africa:

https://www.gsma.com/solutions-and-impact/connectivity-for-good/mobile-economy/sub-saharan-africa/

unique mobile subscribers in 2023, indicating a 43% penetration rate

That's not even smartphones. And even smartphones can only run certain types of video games. There's a lot of the world that still is constrained by limited development.

[–] [email protected] 2 points 1 month ago

That statement was my attempt to summarize a chunk of the article, and was not my own analysis. From my perspective, I will say that I understand that there are parts of the world that don't have access to PS5 games or whatever. However, I don't think that this market is going to massively shift at any time in the next decade, because that would mean a shift of the entire socio-economic balance of the world. As much as I would love to see the Global North take a backseat while other nations rise, I think it's fair for an analyst to assume that this is not going to happen.

[–] [email protected] 3 points 1 month ago

Finally someone in industry is saying it. Execs are doing layoffs because they thought covid driven revenue would last forever, and that was a moronic thought. Like people would ever be at home in those numbers again, all at once, desperate for things to do. They could have used that time better, and they didn't. Of course the market was going to dip after covid.