The standout line for me was this bit at the end:
Are we going to reach the same levels of player count and engagement again when there are so many other draws on their attention and time compared to 2020 or 2021? Not anytime soon, if we ever do.
As I see it, the video game market went from a growth market to mature practically overnight. Meaning, since Pong, the video game market has continued to grow as more and more people have discovered gaming over time. But in 2020-21, a huge influx of players and time found their way to the video game market and many of them liked it and stuck around. Others have again left gaming, having been pulled away by other things. So now, it's more about optimization of the player base rather than pursuing more organic growth by finding new players.
This has been a painful transition in thinking for many in the industry, especially those who assumed that player growth would continue forever, especially after the boom seen in 2020-21.
It's not just that gaming had an unusual growth period during COVID lockdown. It's that gaming had its final big growth period ever during this period. Everyone left out there that ever thought they might give gaming a shot did so during the lockdown, and they either stuck with it, or they realized it wasn't a forever hobby for them. From here on out, the gaming industry is more like the food industry or something. They won't find new pockets of untapped consumers. They have found them all, and now developers and publishers need to be smarter about scale and burn rate.