this post was submitted on 24 Aug 2024
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Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It's true they've always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.

These days I'm not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don't have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it's just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I'm sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?

It doesn't have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can't imagine a moba shooter really fits with this description. I'm wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.

I hear people are having fun with the new game and I'm happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?

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[–] [email protected] 4 points 2 months ago (1 children)

The laws of captialism entropy:

Any organization that sees success will attract profit-driven leadership, and will become such over time. The soul from the original founders will be watered down, dampened, or ejected.

A profit-driven organization will over time become more and more profit-seeking, never less. Once this reaches a certain threshold, we start to use phrases like "enshittification". Valve hasn't gone shit yet imho, but their soul and passion doesn't seem to lie in games anymore.

The next excellent product comes from new, growing organizations or small teams that may grow into such.

It is best to just treat it as any other law of nature and so we move on from Blizzard, Google, EA, Valve, Epic Games, Unity, etc and go swim in the wonderful vibrant indie scene.

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[–] [email protected] 3 points 2 months ago

I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original.

I don't remember them saying this, but I remember people speculating that this was a reason. The truth is, if you look into The Final Hours of Half-Life: Alyx, they prototyped a bunch of different single player games that were cancelled because they just weren't working, including Half-Life 3. Post-Alyx, in recent weeks, we have evidence to suggest that Half-Life 3 may be imminent.

It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.

These days I’m not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding.

Boy, I miss the days when multiplayer games didn't mean mindless grinding. I play fighting games, and the mindless grinding in recent releases is siloed off to a separate mode that I don't have to think about; otherwise you're playing the game because it's fun and/or because you want to get better at it, not unlock the latest costume. I would love nothing more than for campaign FPS games to come back--the kind that postdated the designs of what we now call boomer shooters--and to come with a deathmatch/CTF mode made out of levels recycled from the campaign, playable online and local. You'd play that multiplayer mode for maybe 5 hours or maybe 5000 hours, depending on how much magic they managed to capture in it, but you absolutely would not have some expectation that the devs must keep updating it. Those were good times, and I didn't appreciate how good we had it.

[–] [email protected] 3 points 2 months ago

They are doing what they like, you would be complaining about them making games without passion, make they really like tf2 and Dota lol

[–] [email protected] 2 points 2 months ago (10 children)

I’m not a kid anymore, I don’t have time for a deep immersive single player campaign, I want a light casual game I can play a few rounds of to relax after work.

[–] [email protected] 3 points 2 months ago

I wasn't a kid anymore when HL came out. Hope you are still having fun, whatever you're doing.

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[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

Got access to it a few days ago. I played it for a few hours. Here's my take:

It's just a tps dota

Now, I don't mind that too much. My problem is with the plethora of issues combat has

  1. Despite there being damage falloff, you are directly decentivised from fighting in close range. This is because you both have little minions on both sides that attack the enemy and heal you. Why would you jump into that? Why would you give up your source of healing?

  2. It's way too easy to retreat. So you just poked and prodded the enemy for 3-4 minutes, finally got into a favourable position, pushed in, and they're already on the zipline out of there. Sure, this is good for you, you can attack their sentinel. But attacking their sentinel isn't fun. It just stands there and attacks your minions. You're punished too much for dying, why would you risk it?

  3. The stun abilities are atrocious. Picture this: you and an enemy found each other without support. You're deep in a close range firefight, having fun for once in the game. Then this rando pokes their head around a corner, stuns you, and you're dead before the stun ends. Why is this in any game?

  4. Most hero weapons feel like you're shooting wet paper towels. The majority of them are fast-shooting, but not in a good CS way. More like "I sincerely hope this is changed and these are just placeholders" way. The few that actually feel good to play (such as the girl with the green arm or the greaser dude) either lack damage in general or damage in mid-long range fights, the majority of the game

The most fun I had in this game had nothing to do with objectives or lanes or teamwork. It was when I was going between lanes and found an enemy doing the same, causing a close ranged battle. Makes me wish they just made this as another TF2

[–] [email protected] 1 points 2 months ago (2 children)

Ok, I'm a bit out of the loop but is Deadlock actually any good? Like, most of what I've heard is that it just isn't very fun. Even though they kinda fell apart the auto battler and the card game from Valve were generally fairly well received from what I remember. But everything I've heard about Deadlock is that it's not fun, and is bringing the worst elements of DOTA with it.

Maybe since it's barely even a thing yet, it might wildly change since that's part of the Valve MO.

[–] [email protected] 4 points 2 months ago

The thing is I don't think it has anything to offer to bring in people from outside the genre. Some people really enjoy it but you kinda have to already be into that kind of thing (DOTA).

[–] [email protected] 2 points 2 months ago

It's big and complicated and smooth but ultimately nothing special

[–] [email protected] 1 points 2 months ago

Anyone have an invite for Deadlock?

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