That’s a brutal representation of how we feel as gamers. Utter trash recently. What happened!?
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Venture capital took over AAA studios.
Is it utter trash? I wouldn't know. I haven't been able to afford gaming since the ps4 came out
AAA consolidated. Indie became the AAs of the early 00s. Pacific Drive, Inscryption, Omori, Deep Rock Galactic, Elite Dangerous, Divinity: OS2, Boneworks 1, etc etc. There's lots of AA games and indie stuff you shouldn't sleep on.
Sure, the Dices, Biowares, Mojangs, and others have been bought up. Doesn't mean you have to play their stuff, though.
Pretty sure rockstar had nothing to do with the first GTA game. It was developed by DMA (which did later become rockstar north but at the time was not) and was published by BMG.
Same with Max Payne, right? I think only Max Payne 3 was made by Rockstar.
Yeah I believe Remedy did those first two games, but apparently whom ever made this graphic thinks you can retroactively claim releases after buying an IP.
what do you think rockstar is?
A subpar energy drink.
The things recruiters call you when they don't want to pay you
A company that hasn't released a game in a long ass time. (Valve, The company people keep claiming doesn't release games has released several titles in the time span between 5 and whenever 6 comes out).
Just because a company / team was absorbed into a larger one and given a name doesn't mean they can retroactively claim releases under that name......
Take Two Interactive bought DMA and the GTA IP and then gave them the name Rockstar north, at no point did the name Rockstar appear on anything to do with the initial release of GTA.
Good old midnight club—that game was fun as shit.
I gotta agree with that, there was something about that game that made me keep going back to it.
Depressing how much longer it takes games to come out now. Not that I want them rushing things.
It's not so much the development time that bothers me here, it's the lack of diversity. They took forever making GTAV after IV, but in the meantime they had a bunch of smaller, lower budget releases. Nowadays big publishers go all in, a game is either a $200m blockbuster or it never makes it to production.
Which also means they won't take risks and most games are kinda samey.
The fun franchises of possibilities keep dying off. An indie-like attempt might get a new idea out sure, but they almost always end up bought out and closed and wallowing in forgotten IP land.
The indie game scene is really fun.
If you can't be bothered to read about games just check out Splattercatgaming on YouTube. Splattercat plays a new (or upcoming) indie game every day for 30 minutes mostly from start, so what you see is what you get pretty much.
Why make games at all when you can just milk the same game as a subscription service over and over?
manhunt2 for wii...what a coup