this post was submitted on 07 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Can we discuss the start of act 2?

I made it a point not to roll back my saves for any decision I make. So far, I've managed to save the tiefling's at the druid camp. Being a tiefling myself, I want to see them make it!

This made me all the more excited to see all the tiefling's that I'd saved make it this far. And boy were there a lot of them. So many people I recognized from previous conversations or quests. I was thrilled! And they of course remembered me.

I say all this to emphasize how hard it hit me when I wasn't able to protect Isabel. That whole interaction blindsided me so bad. And my initiative roll was horrible for all my characters, I ended up being paralyzed and they just slaughtered her in 2 turns.

It was a freaking gut punch, the likes I haven't felt in a game in years. All those innocent people, turned to monsters, then forcing me to put them down.

My main character was always so optimistic before this. This interaction is gonna make me change the way I play and the decisions I make going forward, just to really add to the impact of him losing all those people he cared about, thinking the decisions he made led to their death.

Is there anyone living the good life with their tiefling friends in the Last Light Inn? Anyone who saved Isabel? Because my character just lost his people and is a broken person now because of it.

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (2 children)

I did have one odd issue. I made a point to not mention the artifact to Jaheira. But when I spoke to her later, our conversation implied I told her about it.

[–] [email protected] 2 points 1 year ago

Yeah, I had that too. Seems like the option to hide the artifact from her isn’t completely scripted.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

In my fight (on tactician) I was one turn away from saving her and I misclicked something (I don't remember what) and she died. I reloaded after that because I was annoyed, moved some candelabras in front of the double doors, used arcane lock on them on the first turn and it was trivial. It's mostly a useless spell, but it can occasionally come in very handy. Remember, not all spell need to be combat spells to be useful in combat.

[–] [email protected] 3 points 1 year ago

We’re playing on the hardest difficulty and saving Isobel without knowing the fight beforehand is IMO basically impossible since they swarm her so fast. It’s especially frustrating since saving the tavern makes such a big difference too.

[–] [email protected] 3 points 1 year ago (2 children)

So I'm totally save-scumming along the way, at least for my first playthrough. But damn was that fight hard even on normal. Was finally able to save Isobel but it ended up costing me Jaheira as she got swarmed by 3 of the enemies while I was dumping everything into Marcus. And at this point not going to try again.

Question though, when I got to the inn only a few tieflings were there and the rest had been kidnapped? Not sure what I might have missed to cause that?

[–] [email protected] 1 points 1 year ago

They were kidnapped for me as well. But a good chunk I recognized were there. I don't think you can avoid it, as they mentioned the kidnapping happened while they were on the road.

I feel bad, I promised a few of the teeflings that I would find the people they care about. And now the people I promised are all dead. Maybe I'll be able to find the tieflings that were kidnapped when I make it to the tower. Hopefully I can save some... But I feel like I lost a few of my favorites.

[–] [email protected] 1 points 1 year ago

This entire thread is making me think that I got incredibly lucky in that fight. It was a cakewalk, perhaps my rolls were just really good, but I had no problem with it at all. I was playing on Normal like you were.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

So I managed to do it on my first attempt in Tactician, but I'm a veteran of WotR and Kingmaker's Unfair difficulty so I know when I have to focus a mage.

Karlach was clutch in this fight. I picked up GWM for her at 4 and kitted her out for move speed/momentum and wisdom saves. She is basically a juggernaut. Between GWM, Frenzy, Haste, and Reckless Attack she deals an average of 60-120 damage per round. There is a maul that applies the Chilled status on hit so he was never even able to heal and went down at the start of round 2. I did get kind of lucky though as she rolled well on initiative and landed two crits.

[–] [email protected] 2 points 1 year ago (1 children)

The only times I load a save is if I get wiped, so this first campaign has been interesting to say the least.

The last inn was my first big disaster in a string that has made my first play through quite sad.

Everyone except my party died at that inn, and my party only just survives with less that 5hp between all the characters.

Compared to act one this turned dark really quick.

[–] [email protected] 1 points 1 year ago

Jaheira managed to survive for me, but it took me throwing a potion or 2 at her.

Act 2 has been dark and unforgiving for sure

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Since I got a good Initiative roll my first playthrough, I decided to go back and reload until I got a bad one for this encounter. I didn't change any of my party, their equipment, or their prepared spells ie the closest I could come to a blind run. Isobel only had 3hp left by the time my party's initiative came up on the reload I decided to go with.

The encounter was saved entirely by one spell, Sanctuary. Larian changed it from "Wis save to attack targeted creature" to "targeted creature can't be attacked" and when she tripped on Jahera's ice it bought me 2 rounds that she couldn't be targeted. I had been using this busted change to keep Gale alive prior to this.

Party: MC Paladin, Shadowheart, Gale, Karlach.