this post was submitted on 06 Apr 2024
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Today I Learned

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Then, responding to those who have said he’s “only doing this for the money", Szymanski tweeted: “Yes, no fucking shit. I make games for a living. If I didn't want to earn money from them I wouldn't charge money for them.”

The game follows the premise of being trapped in an underwater submarine out of necessity to capture deep pictures.

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[–] [email protected] 184 points 7 months ago (4 children)

People will literally complain about everything, no sense in trying to appease everyone all the time.

[–] [email protected] 45 points 7 months ago (1 children)

No matter what it is you do or how well you do it, even if you do it for free, a specific subset of motherfuckers will still act like you owe them something.

[–] [email protected] 35 points 7 months ago (1 children)

Especially when you do it for free. I write a lot of open source and sometimes the comments are real "nice".

[–] [email protected] 9 points 7 months ago (2 children)

That’s awesome of you and I hope, while those people are unlikely to disappear from your life, your memories of ungrateful feedback last no longer than they would for a salamander.

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[–] [email protected] 20 points 7 months ago

I wish cities and elected officials would have the same mindset. Instead the best action for some reason has become inaction.

Best to do nothing, then have one group or another hate you?

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[–] [email protected] 149 points 7 months ago (1 children)

Lmao..

AAA dogshit shovelware game increases price from $60 to $70 and some people are unhappy.

Small time indie dev bumps game price from $6 to $8 to keep up with inflation and people lose their shit to the point it goes on gaming msm

No wonder we’re the most abused market.

[–] [email protected] 13 points 7 months ago (1 children)

Well, one is a 17% and one a 33% price hike, so outrage is totally understandable! I'm not being serious, btw.

[–] [email protected] 14 points 7 months ago (1 children)

This is an excellent example of how you can use statistics/percentages to push a false narrative.

Cause you hear "Dev increased game 33%" and you wonder what the fuck is going on, and in that same vein a 17% price hike doesnt sound nearly as outrageous. Despite the fact that 33% is a paltry 2 dollars, that came with a massive increase in content, and the measly 17% is a massive increase in price for a game that is fundamentally worse than what was made 10 years ago in scope and content.

and to be clear, I am not saying RecluseRamble is in any way pushing any kind of negative/false narrative. I'm just using his % without context (within the vein of his own post) to show how things can be manipulated.

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[–] kryllic 140 points 7 months ago (1 children)

"I like the business model of ‘I want money so I make something that I think is worth money, and you pay me that money and you get the thing, and we're all happy’,” Szymanski continued. “That's it. There's nothing complicated or hidden here.

Lmao I love it, gonna get this game now

[–] [email protected] 12 points 7 months ago

Also check out Dusk. It's a full length game as opposed to a one and done streamer game.

[–] [email protected] 112 points 7 months ago (3 children)

No mate, I'm doing you a favour playing your game. You should pay me. It would be great exposure. I've got literally some followers.

And yeah, I'll bang on about minimum wage being too low and I'll post about AAA Devs ripping off their workers, but a lone developer asking $10 for something that probably took them months, too much. Too much.

What a sell out.

(/S just in case)

[–] [email protected] 31 points 7 months ago

And what's worse, half of those complaining bought Elon's blue tick!

[–] [email protected] 25 points 7 months ago (2 children)

Gamers: Where's my game? Why do you subject your developers to crunch? Why is it so expensive? Why don't you pay your developers more?

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[–] [email protected] 93 points 7 months ago

Meh, it's two dollars and the dev is an indie, at least it doesn't go towards filling the pockets of a large publisher.

[–] [email protected] 78 points 7 months ago (2 children)
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[–] [email protected] 70 points 7 months ago

"You're only doing it for the money" to a game dev is the same as being asked in a job interview to show all the git repos you worked on in your spare time.

People develop skills, and they often choose to use those skills to make money. We expect game devs to only break even now? F off with that shit.

[–] [email protected] 68 points 7 months ago* (last edited 7 months ago)

The people complaining about a $2 price increase are the same guys harassing women on Instagram for free OF subs.

[–] [email protected] 53 points 7 months ago* (last edited 7 months ago) (2 children)

I hope this is clever marketing from the developer because I had never heard of this game until now and also because I can't for the life of me figure out why anyone would abuse an indie developer for $2.

I understand some people might do that, but they'd have to be a tiny percentage.

[–] [email protected] 44 points 7 months ago

People bully FOSS developers when their creations are free so I can't say I'm surprised.

I hope this is clever marketing from the developer because I had never heard of this game until now

The same person made DUSK and Squirrel Stapler. Squirrel Stapler and Iron Lung are shorter games that have been popular with streamers.

[–] [email protected] 13 points 7 months ago (2 children)

I once made an app for Samsung watches for disc golf scorekeeping. It could accept any number of players, apply a handicap throughout the game so you could know exactly how you were doing vs your opponent with different handicaps on every hole, and gave a nice scorecard at the end to view. It was $0.99

Someone complained that I made them "throw away their money down the drain" since it didn't also have gps to tell them how far they were from the hole.

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[–] [email protected] 46 points 7 months ago* (last edited 7 months ago) (13 children)

Did they face significant backlash? Or is IGN just trying to "make fetch happen"? I might have just missed it.

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[–] [email protected] 30 points 7 months ago

Fuck you all, im going to go buy it out of spite

[–] [email protected] 19 points 7 months ago

Buying the game now

[–] runeko 15 points 7 months ago (3 children)
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[–] [email protected] 12 points 7 months ago

Consumers these days have so much entitlement. I understand not wanting to be tricked with advertising or wanting a safe product, without toxic chemicals or whatnot.

But at the end of the day, assuming that's the case, someone should be able to make whatever they want and charge whatever they want. If no one buys it, they're a bad business person. The end. But lately I've seen so many people doing things like starting witch hunts to go after makers of something they don't like. Or trying to strongarm a company into changing a product by holding their reputation for ransom. Or deciding as a community on an idealized business model and punishing companies that don't use it.

And the gaming community is the worst of them. Like if you don't like multiplayer games, fine. Don't shit on a game for like 5 paragraphs just to finally say, "See? RDR2 did just fine, we should be making single player games. Anyway I didn't actually play this and neither should you. 0/5 stars."

Like bro, this team worked really hard to make a game they believed in. They didn't have to run it by you. If you don't like it play something else. But people will claim you have no right to have created what you did, the audacity that you thought you could is appalling, and frankly... You're an immoral person to work for money. Like damn guys, chill. Nobody has to make you games. I don't go see Starry Night and write a letter to Van Gogh's estate like, "I'm not a fan of blue"

[–] [email protected] 11 points 7 months ago

I picked this one up a few days ago, very cool game concept and well executed

[–] [email protected] 10 points 7 months ago* (last edited 7 months ago) (1 children)

Isn't only like an hour and a half or something?

[–] [email protected] 38 points 7 months ago (1 children)

The price change was accompanied by an update that included

the addition of the Terminal, which, located in the back of the Iron Lung, opposite to the photograph display monitor, could be used to look up certain terms relevant to the game's lore. Aside from the addition of the terminal, the update also included the addition of the SM-8[(a new location to explore)], Steam achievements, trading cards, and a point shop. The update also fixed collision issues with the Humming Monolith, as well as moved it to a different location.

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