cross-posted from: https://www.reddit.com/user/StevenssND/comments/16l99g1/zelda_totk_v121_dfps_154beta3_60fps_static_mod/
u/P5DEV commented and reminded me in this post that DFPS 1.5.3 still worked if you used it along with the 60/30 Static FPS mod. So this means that once the 60/30 Static FPS mod is updated to 1.2.1 it should work too with DFPS 1.5.3.
So ... I decided to try it out today and verify it for myself due to I didn't believe it at first. Here's the gameplay: https://youtu.be/pbcQ3ikkuq0 PC Specs: Ryzen 5600, GTX 1080, 16GB RAM.
Here's part 2 (YouTube is so slow uploading + allowing HD videos + also I forgot the upload this before) and what I think is the real test: https://youtu.be/LBUAzDLiHe4 (Testing Kakariko + Hatano). You'll see slowdowns while building shaders + after building the shaders. These are one of the most demanding areas of the game. I also tested the Fire Temple but I always get higher than 40-45fps so I don't consider that area an area where I can test.
This gameplay is a test of Zelda TOTK in version 1.2.1 testing DFPS 1.5.4beta3 (in theory it should work until this version since from beta4 and the non-beta version some changes were introduced to the files: exefs + romfs folders were added that allowed to control the FPS limit so Static FPS mod was no longer needed). Btw: also DFPS v1.5.3 is working.
I have also tested it in Ryujinx (without recording) and I have obtained similar results even though in Ryujinx this game has always given me worse performance compared to Yuzu.
You can get DFPS 1.5.4beta3 here: https://pixeldrain.com/u/rejsRuVe
You can get DFPS 1.5.3 here: https://pixeldrain.com/u/HpvVWaNi
Rest of mods I used for this gameplay: https://pixeldrain.com/u/z8i5MaCY
So you have 2 alternatives:
- Stay on 1.2.0 and continue using DFPS 1.5.5
- or update to 1.2.1 and use DFPS 1.5.4beta3/DFPS 1.5.3 + Static FPS mod (an option that after testing I don't recommend).
IMO: I don't see a necessary reason to update to 1.2.1 so if you don't want to update, and if I were you I would stay on 1.2.0 or lower and use DFPS 1.5.5.