this post was submitted on 15 May 2024
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Privacy

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I miss the days of VHS and DVD shelfs in homes, for example. If you bought the tapes and had them in your home, no corporate entity could alter those tapes without your consent, monitor how many times you watch them, sell your data to whomever they please without your knowledge, roll out new mandatory conditions to a 'user agreement,' or remove them from your library if/when they like.

I noticed some dumb change in how Dictionary definitions are shown in the Spotlight (ie, overall search my computer function) in MacOS this week. I've turned off all auto-updates, and I didn't make that change or consent to it. But despite paying the full price all by myself for this machine, I clearly don't have 100% control over it. It seems very clearly to me that consumers having control and privacy over their Internet-connected devices is a bygone era.

After Blizzard, the video game company, replaced copies of Warcraft 3 that I and others had paid for in full and installed on our computers that we could play without connecting to the Internet with a lower-quality copy that prohibited offline play - I swore I'd never pay for a video game again*, and 3 years later I haven't backslid on that. I felt so angry, cheated, and robbed by that. (*Edit: my criticism and frustration is really more with larger developers/companies/creators - I appreciate and am happy to support smaller, more independent and libre ones.)

Many people probably won't be bothered by these things, but I am. I don't want to pay full price for something that I don't truly own. I miss the familiarity. I miss the reliability. I miss feeling like it's mine. Dependable. Trustworthy.

Picking my old guitar up again has never looked so appealing. I think I want to go back to investing more time, money, and energy into things that aren't connected to the internet

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[โ€“] [email protected] 1 points 5 months ago* (last edited 5 months ago) (1 children)

If their priorities were to track customers, incentivise game integration with their store (i.e. gamemaker lock-in) and the possibility of taking games away from customers, all like Steam does, they would not maintain that glaring backdoor for all those priorities that is letting customers download full installers that they can keep and which do not check back with the store on install.

I'm sure that they would like the advantage of tying people (both gamers and gamemakers) to their store, yet clearly they're not forcing that as Steam does, so what they're prioritizing (in other words, their priority) is clearly not that.

Given that their unique selling proposition is "no DRM" or more broadly "customer freedom to use the games they bought", it makes sense that that is GOG's overriding priority, even if they would also like all the (for a store) nice side-effects of built-in DRM and phone-home installers like Steam's.

[โ€“] [email protected] 0 points 5 months ago* (last edited 5 months ago)

GOG spreads anti-libre software, like Steam, but do they contribute to libre operating system software?