this post was submitted on 06 May 2024
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I don't like chiptune music, where music is designed to sound like it's being played on an old console's frequency synthesizer.
I think that there are some good arguments for low-resolution pixel art in terms of reducing asset cost while still having a playable game -- the brain is good at filling details in. But I don't think that that applies to music, don't think that there are good cost trade-offs.
And while I don't have a problem with low-resolution pixel art graphics, I do have to say that for some of the successful games that I've played with it, I'd really like to be able to buy an HD graphics pack. I'm kind of surprised by how infrequently it is that I've seen game devs do that. Cave Story did it. I'd like to see some games like Caves of Qud have HD DLC.
See Hyper Light Drifter for a retro-style game with an unbelievably deep soundtrack. Fez also has an amazing soundtrack. Both are nods to chiptune but with incredibly modern production techniques.